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https://w.atwiki.jp/vocaloidenglishlyric/pages/547.html
【Tags Gumi Kotsuban-P tA tD tT U】 Original Music title 嘘つきウサギと銀の檻 English music title The Deceitful Rabbit and The Silver Cage / The Lying Hare and the Silver Cage Romaji music title Usotsuki Usagi to Gin no Ori Music Lyrics written, Voice edited by 骨盤P(Kotsuban-P) Music arranged by 骨盤P(Kotsuban-P) Singer(s) Gumi (Megpoid) Click here for the original Japanese Lyrics English Lyrics (translated by blacksaingrain): The deceitful rabbit is still in a cage. The convinced criminal awakes me from the dream. Help me before the moon starts to wane I run through, I run through, and I cannot reach, and I cannot reach, so I touch your hands, I touch your eyes, not to make it disrupted, not to make it end Just pierce me, rend me, with the sound that makes me forget lifeless days Though it s here, though it s there, not to lose it, I read the name I noticed that the five senses, the life, everything and all that went dead some time ago Were fake at 2 o clock in the morning. The deceitful rabbit is still in a cage. The convinced criminal awakes me from the dream. Tell me how to get out of here. If it s a cheap word, that s the best The cage is still not open. Now the sounds of an executor s steps echo Help me before the moon starts to wane As I wanted to be loved, I kept on pretending. Something remained is a crappy lie. "Speak to me", "Listen to my voice", you won t understand, you won t notice, will you? Not to be stepped on and drawn by my own shadow that getting bigger and bigger I kept on running away and Garden of Eden I reached was a bit dirty. The deceitful rabbit is still in a cage. The convinced criminal awakes me from the dream. Tell me how to get out of here. If it s a cheap word, that s the best The cage is still not open. Now the sounds of an executor s steps echo Help me before the moon starts to wane The deceitful rabbit is already in a cage. I hear a sneer of the perpetrator Tell me how to get out of here. I ll end up as I m chased like this Now the cage is not open yet. I just hear the voice of an executor Help me before the moon is gone Romaji lyrics (transliterated by blacksaingrain): usotsuki usagi wa mada ori no naka kakushinhan ga yume wo samasu tasukete yo tsuki ga kakedasu mae ni hashirinukete hashirinukete todokanai kara todokanai kara sono te ni furete, sono me ni furete togirenai youni, tsuienai youni tsukisashite yo, tsunzaite yo mukishitsuna hibi wo wasureru oto de koko ni aru kedo, soko ni aru kedo nakusanai youni, namae wo yonda itsuka hateta gokan mo sei mo nani mo kamo itsuwari to kizuiteita gozen niji usotsuki usagi wa mada ori no naka kakushinhan ga yume wo samasu oshiete yo koko wo nukedasu sube wo chi-puna kotoba nara saikou akazu no mama no ori ima shikkousha no ashioto ga naru tasukete yo tsuki ga kakedasu mae ni aisaretakute enjitsuzukete nokotta mono wa kudaranai uso "koe wo kakete" "koe wo kiite" wakaranai yo ne, kizukanai yo ne nobitsuzukeru jibun no kage ni fumarenai youni, nomarenu youni nigetsuzukete tadori tsuita eden no sono wa usuyogoreteta usotsuki usagi wa mada ori no naka kakushinhan ga yume wo samasu oshiete yo koko wo nukedasu sube wo chi-puna kotoba nara saikou akazu no mama no ori ima shikkousha no ashioto ga naru tasukete yo tsuki ga kakedasu mae ni usotsuki usagi wa mou ori no naka jikkouhan no choushou wo kiku oshiete yo koko wo nukedasu sube wo konomama owarete saigo ima akazu no mama no ori tada shikkousha no koe wo kiku tasukete yo tsuki ga nakunaru mae ni [Kotsuban-P, KotsubanP]
https://w.atwiki.jp/prdj/pages/3260.html
Pathfinder Society Scenario #5–14 Day of the Demon 3~7レベル用パスファインダー協会シナリオ(Tier 3–7; Subtiers 3–4 and 6–7). The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders task is simple clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn t sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor. 著者 Larry Wilhelm このシナリオはパスファインダー協会加盟プレイを遊ぶためにデザインされているが、いかなるワールドで使用するのにも簡単に改変できる。このシナリオはOpen Game License(OGL)が適用され、パスファインダー・ロールプレイング・ゲームの使用が適している。 カテゴリ:Pathfinder Society Scenario │ 製品リスト
https://w.atwiki.jp/bioshock2/pages/16.html
Andrew Ryan The Great Chain Rattles I am told that the people grow tense and isolated in the absence of the sun. Now... they clamor for a psychiatrist. Do they miss the state censor, I wonder? Wartime seizure of private assets? Or the Cheka police, vanishing them in the night? Regardless, this Lamb woman is said to be the foremost practitioner in her "field." Fine. If she can quiet the rattling of the great chain s weakest links... I will leave her to it. Eleanor Lamb Mr. Tape Recorder Hello Mr. Diary. Want to play? Actually, I m quite busy right now, miss Eleanor. Maybe later. Well, all right. But do you mind if I take you apart while I wait? I promise I ll put you back together! What? You can t do thaaaat ...noooo.....waaaaiiiit, wait Eleaaanoooorrrr... Prentice Mill Just A Fad There would be no Rapture without me. No city without the Atlantic Express. Ryan took his first grand tour of Rapture on my flagship coach! But these days, personal bathyspheres are all the rage. My rails only connect the oldest parts of Rapture now, and the city s just... just left me behind. Plenty of cash in the bank, though. This private vehicle craze will blow over soon. Sofia Lamb Ryan VS Lamb Reality Ryan White is not black, Doctor Lamb -- down is not up, and straw is not gold. Look around you. Rapture is no miracle - it is a product of reason, impossible unless one and one are two, and A equates to A. (crowd murmur, tense, some agreement) Lamb And yet... alone, each man is a prisoner to bias. Dream, delusion... or the pain of a phantom limb -- to one man, they are as real as rain. Reality is consensus... and the people are losing faith. Take a walk, Andrew It is raining in Rapture... and you have to simply chosen not to notice. (angry half-cheering in agreement) Mark Meltzer What Happened To The People? These... people are hooked on some kind of genetic wonder-drug called ADAM. I ve read the word "Splicers" scribbled on walls like a warning. One of them cornered me, and Christ, his face - I had a gun, but I choked - and then out of nowhere we both heard this... singing and he took off like hell on wheels It sounded like a kid - a little girl! Cindy s alive... I know it in my gut. Sofia Lamb Know The Beast In ethical psychiatry, we must account for the role of evolution. Depression fits of panic, sexual pathos -- all responses to ancient selection pressure. The irony is that this theory is why Ryan s people invited me here. They mistake my study of natural law for the worship of competition. Remember, Eleanor -- one must know the beast before it can be slain. Gil Alexander Improving On Suchong s Work Doctor Suchong s death was a nasty blow to the Protector program, but I m gradually settling into his role, picking up the slack that his carelessness left behind. We are gaining steam again, but I m not satisfied. Yes, the "Big Daddy" defends the girl... but he is programmed only for the fight, like a sheepdog who wanders off unless a wolf is tearing at his flock. When no agressor is present, he regards his Little Sister as he might a common houseplant. We need something more, something stronger; an unbreakable physiological bond. Brigid Tenenbaum The Situation Sofia Lamb has taken Rapture, and is responsible for stealing children from the surface. Her splicers destroyed my submersible and forced me to run. But the ticket booth here is secure... and though I cannot trust him, Sinclair is a valuable ally. I have already rescued a few of the new Little Ones from Lamb. They all want to know how we will get home. I wish I had the right words for them.
https://w.atwiki.jp/warband/pages/248.html
menu_start_game_0|Welcome, adventurer, to Prophesy of Pendor! ^ Before beginning the game you must create your character. ^^ Be very careful, Adventurer. Your background choices here will forever impact your options and opportunities in Pendor. mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|By the grace of the divine, you arrive in Pendor, a land plagued by constant strife for over 150 years. You have accepted a daunting challenge to stave off the influence of evil, reunite the warring factions of the old Kingdom, and create a new possibility for Pendor, as echoed by the mad wanderer, Madigan. These are dangerous lands, where many powers, great and small, vie against one another for supremacy. Here you will find honor and nobility, but also deceit and skulduggery. There will be valorous knights, and black-hearted assassins. You will leave your past behind to start a new life. Pendor is not your typical medieval country. Women and men have equal chances of successes and failure in Pendor. If you succeed, you will create another destiny, a new possibility in the infinite dimensions of reality. Your choices may create a new thread in the weave for the Oracle to choose, and offer the possibility that your actions may save us all. Drawn by the stories you hear about Pendor and its kingdoms, you. mno_town_1|join a caravan to Sarleon, in the Kingdom of Sarleon. mno_town_2|join a caravan to Ravenstern, in the Kingdom of Ravenstern. mno_town_3|join a caravan to Torbah, in the D'Shar Principalities. mno_town_4|take a ship to Javiksholm, in the Fierdsvain. mno_town_5|take a ship to Janos, in the Empire. mno_pop_cheat|[TEST] Just let me play! menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_go_back_dot|Go back. menu_reports|Character Renown/Prestige {reg5}^ ^Honor Rating {reg6}^Prestige spent {reg9}^Base prestige cost of Honor troops {reg10}^^Party Morale {reg8}^Party Size Limit {reg7}^^Next Payday {s60} mno_action_view_troop_trees|Troop trees. mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_morale_report|View party morale report. mno_view_weekly_budget_report|View weekly budget report. mno_view_center_income_report|View location income report. mno_view_victory_condition_report|View victory progress. mno_view_achievement_report|View achievements. mno_view_faction_relations_report|View faction relations report. mno_view_npc_mission_report|View companion mission report. mno_lord_relations|View list of known lords by relation. mno_courtship_relations|View courtship relations. mno_action_view_world_map|Pendor map. mno_resume_travelling|Resume travelling. menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_start_game_1|Select your character's gender. mno_start_male|Male. mno_start_female|Female (Warband faces). mno_start_female_2|Female (Custom faces). menu_start_character_1|You were born years ago, and reside now in the Land of Barclay, far to the West and South of Pendor. Your father was... mno_start_noble|a minor noble. mno_start_merchant|a merchant ship captain. mno_start_guard|a former knight. mno_start_forester|a retired adventurer. mno_start_nomad|a wandering nomad clan leader. mno_start_thief|a rough and mysterious figure. mno_start_priest|a respectable physician. menu_start_character_2|{s10}^^ In your youth, you had very little idle time, as your father... mno_page|arranged for you to serve a minor Barclay noble. mno_apprentice|sent you to become an apprentice to the local guild as a craftsman. mno_stockboy|put you in the care of a successful merchant. mno_urchin|left you to fend for yourself. mno_nomad|sent you out on your own to hunt in the wilds. menu_start_character_3|{s11}^^ Then, after what seemed an eternity, your life changed. You were given the opportunity to become... mno_squire|a squire. mno_lady|a lady-in-waiting. mno_troubadour|a bard. mno_student|a physician scholar. mno_peddler|a self employed merchant. mno_craftsman|an engineer and builder. mno_poacher|a huntsman. menu_start_character_4|{s12}^^But as the fates would have it, everything in your world changed suddenly. You had no choice but to leave the lands of Barclay and strike out for Pendor because... mno_revenge|you must right a wrong done to you. mno_death|you received a message that your father has died. mno_wanderlust|of a series of unfortunate events. mno_disown|there were too many enemies that seek to end your life. mno_greed|of a letter that changed your life forever. menu_choose_skill|{s13} mno_begin_adventuring|You board the ship and settle in... menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_center_income_report|{s1} mno_list_of_fief_with_pending_quests|Give me the list of fiefs with pending heartbeat quests mno_construction|View construction report... menu_center_construction_report|{s1} mno_back|Go back. menu_victory_progress_report|Victory Progress Report^^{s6}^^The Snake Cult is {s7}^The Jatu are {s8}^The Mystmountain Barbarians are {s9}^The Heretics are {s10}^^Total Armies Spawned {reg4}^^Armies Remaining ^{s13}^^Noldor Relations {s12}^^Victory is achieved by ^^- Having one Kingdom remaining.^- The Noldor must have Favorable or better relations with you.^- The Mystmountain tribes must either be Obliterated or Destroyed.^- Every other minor faction must be Obliterated or Destroyed with no outstanding minor faction armies or heroic personalties on the map. menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} mno_orders|View relations with Knighthood Orders. menu_order_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action_1|Walk around and review your soldiers. mno_camp_manage_inventory|Manage your party's inventory. mno_camp_access_companions_inventory|Access companions' inventories. mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_options|POP options. mno_camp_cheat_infoline|-CHEATS BELOW ARE ONLY FOR DEVELOPERS- mno_camp_cheat|Cheat Menu. mno_test_vader|Cheat Menu Vader. mno_test_vader2|Cheat Menu Vader Troops. mno_testers_cheat|Cheat Menu Testers. mno_fix_pop|Fix my game. menu_fix_pop_list|Fix my game. mno_fix_food|Fix '0 morale food' 'negative enterprise income' 'no CKO items'. mno_camp_autoloot_for_bug|Camp Autoloot to Correct Bug. mno_reset_old_ruins_var|Reset blacksmith and stable boy in Old Ruins. mno_purge_the_world|Purge the world. menu_purge_the_world_0|Attempt to reduce sizes of all field armies to the selected maximum value by randomly removing troops with level 35. mno_purge_the_world_1|1000 warriors mno_purge_the_world_2|2000 warriors mno_purge_the_world_3|3000 warriors mno_purge_the_world_4|4000 warriors mno_purge_the_world_5|5000 warriors mno_purge_the_world_6|7500 warriors mno_purge_the_world_7|10000 warriors mno_purge_the_world_8|1000 warriors with no level restriction menu_testers_cheat|Cheats for testers. mno_camp_cheatleo_get_50_troops|Get 100 troops. mno_camp_cheatleo_give_troops|Give troops. mno_camp_cheatleo_undress_troops|Undress a soldier. mno_camp_cheatleo_get_lords|Get Lords. mno_cheat_spawn_ashenborn|Give me the new Ashenborn and Assassin units. mno_cheat_companion_xp|Give my company 1 000 000 XP. mno_cheat_change_race_noldor|Make me an elf. mno_cheat_change_race_undead|Make me a zombie. mno_raise_player_level|Give me 1 000 000 XP. mno_cheat_disable_companion_complaints|Disable companion complaints. mno_cheat_enable_companion_complaints|Enable companion complaints. mno_cheat_disable_cheatmode|Turn cheat mode off. mno_choose_scene|Scene Chooser. mno_sarleon_loves_me|Sarleon loves me. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item ... mno_camp_cheat_change_weather|Change weather ... menu_camp_vader|What do you want to test today? mno_camp_vader_pimp|First, pimp me up! mno_salt_mine|Go to Al-Aziz. mno_camp_vader_ownorder|Test Player Order ... mno_camp_vader_gmquest_1|Setup Grandmaster quest for test (part 1). mno_camp_vader_gmquest_2|Setup Grandmaster quest for test (part 2). mno_camp_vader_randorder1|Generate and test random minor Order. mno_camp_vader_randorder2|Generate 7 random minor Orders. (WARNING) mno_test_noldor_quest_complete|Complete the Noldor quest (access the castle). mno_camp_vader_cheat|Toggle Native cheat mode {s7} mno_camp_wait|Fast forward for 200 days (x50 speed). mno_camp_vader_comp|Test companion conversations ... mno_rebuild_old_ruins|Rebuild Old Ruins for 30000 denars. mno_spawn_test_bandit_lairs|Spawn Test Bandit Lairs. mno_camp_vader_back|Back to camp menu. menu_camp_ownorder|Select an option mno_join|Join Sarleon and take over Avendor. mno_join2|Join Fierdsvain and take over Windholm. mno_finish|Finish current upgrades. mno_give|Give me Order Knights and Squires. mno_back_to_test_menu|Back to test menu. menu_camp_balance|Choose wisely mno_lords|Calculate lord strengths. mno_calcmercs|Spawn mercs and print strength. mno_limits0|Set template limits to 0. mno_limits50|Set template limits to 50. mno_limits100|Set template limits to 100. menu_camp_hostile_party|Choosen troop {s4} ({reg4}) mno_add1|Increase by 1 mno_add2|Increase by 10 mno_add3|Increase by 100 mno_rem1|Decrease by 1 mno_rem2|Decrease by 10 mno_rem3|Decrease by 100 mno_spawn|Spawn a party with 100 troops! menu_camp_quests35|Select an option mno_tavern_assassin|Tavern Assassin mno_rescue_daughter|Rescue daughter mno_escort_peasants|Escort peasants mno_order_bounty|Order bounty hunting menu_camp_economy|Select an option mno_camp_economy_listcenters|List all centers mno_camp_economy_listprices|List average prices mno_camp_economy_centergoods|View data on the nearest center mno_camp_economy_market_towns|View market towns mno_camp_economy_centerresetall|Reset all prices to 1000 mno_camp_economy_cycle|Update cycle for all trade goods prices mno_camp_economy_back|Back to test menu. menu_camp_economy_markets|{s2} mno_back_to_econ_menu|Back to economy menu. menu_camp_economy_center|{s2} menu_camp_economy_view|{s2} menu_camp_economy_prices|{s2} menu_camp_noldor|Select an option mno_test_noldor_friend|Make me a Noldor friend (30) mno_test_noldor_friend2|Make me a Noldor supporter (15) - enables the quest mno_test_noldor_enemy|Make me a Noldor enemy (-10) mno_test_noldor_quest_reset|Reset the Noldor quest mno_test_noldor_tournament|Start a Noldor tournament mno_test_noldor_trader|Regenerate merchant inventory. mno_test_noldor_prize|Give me a Noldor prize! mno_camp_noldor_back|Back to test menu. menu_test_heartbeat|Select an option mno_test_heartbeat_generate|Generate heartbeat quest mno_camp_heartbeat_back|Back to camp menu. menu_camp_achieve|Select an option mno_camp_achieve_all|Give me all achievements mno_camp_achieve_none|Clear all achievements mno_camp_achieve_notify|Review all notifications mno_camp_achieve_back|Back to main test menu. menu_camp_honor|Select an option mno_camp_honor_kotd|Give me 10 Dragon troops mno_camp_honor_kol|Give me 10 Lion troops mno_camp_honor_ei|Give me 10 Empire Mortals mno_camp_honor_dsw|Give me 10 D'Shar Dustriders mno_camp_honor_lv|Give me 10 Lady Einherjar mno_camp_honor_kotg|Give me 10 Knights of the Griffon mno_camp_honor_kotf|Give me 10 Knights and Talons of the Falcon mno_camp_honor_kors|Give me 10 Ravenspear Knights mno_camp_honor_korc|Give me 10 Radiant Cross Knights mno_camp_honor_rocc|Give me 10 Rangers of the Clarion Call mno_camp_honor_kotdw|Give me 10 Knight of the Dawn mno_camp_honor_koteg|Give me 10 Knights of the Ebony Gauntlet mno_camp_honor_slc|Give me 10 Shadow Legion Marinae mno_camp_honor_sr|Give me 10 Silvermist Rangers mno_camp_honor_koe|Give me 10 Knights of Eventide (and ghost lady) mno_camp_honor_back|Back to test menu. menu_camp_cool|Select an option mno_camp_cool_ha|Give me 100 Heroine Adventurers mno_camp_cool_ham|Give me 100 Hero Adventurers mno_camp_cool_jmr|Give me 100 Jatu Mercenary Riders mno_camp_cool_mhc|Give me 100 Marleons Heavy Cavalry mno_camp_cool_rkk|Give me 100 Ravenstern Highlanders mno_camp_cool_dda|Give me 100 D'Shar Djaha Archers mno_camp_cool_fb|Give me 100 Fierdsvain Berserkers mno_camp_cool_ntk|Give me 100 Noldor Twilight Knights mno_camp_cool_nmr|Give me 100 Noldor Maiden Rangers mno_camp_cool_nr|Give me 100 Noldor Rangers mno_camp_cool_kjk|Give me 100 K'Juda's Kajahars mno_camp_cool_dg|Give me 100 Doomguides mno_camp_cool_os|Give me 100 Omen Seekers mno_camp_cool_more|More cool troops... mno_camp_cool_back|Back to test menu. menu_camp_cool2|Select an option mno_camp_cool_05|Give me a Specialty Troop mno_camp_cool2_dli|Give me 100 Dread Legion Infantry mno_camp_cool2_ak|Give me 100 Anaconda Knights mno_camp_cool2_fr|Give me 100 Fallen Revenants mno_camp_cool2_dm|Give me 100 Demonic Magni mno_camp_cool2_hm|Give me 100 Heretic Invokers mno_camp_cool2_back|Back to test menu. menu_camp_regular|Select an option mno_camp_regular_Mettenheim|Give me a Mettenheim troops mno_camp_regular_Barclay|Give me Barclay troops mno_camp_regular_Veccavian|Give me a Veccavian company mno_camp_regular_Melitine|Give me a Melitine company mno_camp_regular_Singalian|Give me Singalian troops mno_camp_regular_Sarleon|Give me a Sarleon company mno_camp_regular_Ravenstern|Give me a Ravenstern company mno_camp_regular_DShar|Give me a D'Shar company mno_camp_regular_Fierdsvain|Give me a Fierdsvain company mno_camp_regular_Empire|Give me an Empire company mno_camp_regular_pendor|Give me a Pendor company mno_camp_regular_back|Back to test menu. menu_camp_minor|Select an option mno_camp_minor_eventide|Spawn Eventide Knight Patrol mno_camp_minor_dawn|Spawn Dawn Knight Patrol mno_camp_minor_ebony|Spawn Ebony Knight Patrol mno_camp_minor_1|Spawn Vanskerry Army mno_camp_minor_2|Spawn Heretic Army mno_camp_minor_3|Spawn Snake Cult Army mno_camp_minor_4|Spawn Mystmountain Army mno_camp_minor_5|Spawn Jatu Army mno_camp_minor_6|Spawn Noldor Patrol mno_camp_minor_7|Spawn Inquisition Army mno_camp_minor_8|Spawn Peasant Revolt Army mno_camp_minor_back|Back to main test menu. menu_camp_hero|Select an option mno_camp_hero_1|Spawn Three Seers mno_camp_hero_2|Spawn Alaric Von Brouhaha mno_camp_hero_3|Spawn Boris the Raven mno_camp_hero_4|Spawn Burilgi the Usurper mno_camp_hero_5|Spawn Dread Legion mno_camp_hero_6|Spawn Eyegrim the Devourer mno_camp_hero_7|Spawn Oswald de Fleur mno_camp_hero_8|Spawn Sheik Shalavan mno_camp_hero_more|More spawns... mno_camp_hero_back|Back to main test menu. menu_camp_hero2|Select an option mno_camp_hero_9|Spawn Wolfbode the Slayer mno_camp_hero_10|Spawn Syla Uzas mno_camp_hero_11|Spawn Griffonsword mno_camp_hero_12|Spawn Kodan Ironsword mno_camp_hero_13|Spawn Aeldarian mno_camp_hero_14|Spawn Ithilrandir mno_camp_hero_15|Spawn K'Juda the Ravager mno_camp_hero_16|Spawn Warlord Zulkar mno_camp_hero_more_1|Even more spawns ... mno_camp_hero2_back|Back to main test menu. menu_camp_hero3|Select an option mno_camp_hero_17|Spawn Obrist Heynrich mno_camp_hero_18|Spawn Verante Kruus mno_camp_hero_19|Spawn Rufio of Barclay mno_camp_hero_20|Spawn Sebastokrator Kaspax mno_camp_hero_21|Spawn Holy Inquisitor Rasmus Devatica mno_camp_hero_22|Spawn Toblik's Veccavian Renegades mno_camp_hero3_back|Back to main test menu. menu_camp_horsemen_apocalypse|Do NOT try this on your main savegame as it may ruin your game. mno_camp_horsemen_apocalypse_1|Call independent heroes. mno_camp_horsemen_apocalypse_2|Call Sarleon lords. mno_camp_horsemen_apocalypse_3|Call Ravenstern lords. mno_camp_horsemen_apocalypse_4|Call D'Shar lords. mno_camp_horsemen_apocalypse_5|Call Fierdsvain lords. mno_camp_horsemen_apocalypse_6|Call Empire lords. mno_camp_horsemen_apocalypse_back|Back to test menu. menu_camp_victory|Select an option mno_camp_victory_simple|Simple victory screen mno_camp_victoryold|Old Victory screen mno_camp_victory_back|Back to main test menu. menu_camp_fun|Select an option mno_camp_fun_village|Burn everything {s7} mno_camp_fun_twins|Spawn evil twins! mno_camp_fun_female|Make soldiers female! mno_camp_fun_undead|Make soldiers undead! mno_camp_fun_back|Back to main test menu. menu_camp_autoloot|Select an option mno_camp_autoloot_choose_item|Change item type {s3} mno_camp_autoloot_cavalry_toggle|Cavalry restriction {s7} mno_camp_autoloot_item_trade|Review/buy items mno_camp_autoloot_calc|Calculate average and standard deviation for item attributes. mno_camp_autoloot_score|Print all autoloot scores mno_camp_autoloot_top20|Print top 20 autoloot scores mno_camp_autoloot_back|Back to main test menu. menu_camp_companion|Select an option mno_camp_comp_recruit|Recruit all 20 companions. mno_camp_comp_linked|Random linked conversation. mno_camp_comp_toplayer|Random remark to player. mno_cheat_all_companions_to_basic_level|All companions to basic level. mno_camp_comp_back|Back to main test menu. menu_camp_vader2|What do you want to test today? mno_camp_vader_ht|Give me Honor troops ... mno_camp_vader_ct|Give me cool troops ... mno_camp_vader_rt|Give me regular troops ... mno_camp_vader_mf|Spawn a minor faction ... mno_camp_vader_sh|Spawn a special hero ... mno_camp_vader_ha|Horsemen of the Apocalypse ... mno_camp_vader_balance|Balance parties ... menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_party|Rename your party. mno_action_rename_kingdom|Rename your kingdom. mno_action_change_vassal_title|Set titles of your noble vassals. mno_action_rename_order|Rename your Order. mno_action_rename_old_ruins|Rename camp in the old ruins. mno_action_modify_banner|Modify your banner. mno_action_retire|Retire from adventuring. mno_camp_action_4a|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_book_10|{s1}. mno_action_read_book_11|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armor, gather up all your money, and ride off into the sunset... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to fight for honor. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Charge the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_surrender_confirm|Do you want to surrender? mno_encounter_surrender_yes|Yes, there is no hope. mno_encounter_surrender_no|No! I will fight to the end. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9}^^Allies remaining {reg10}^Enemies remaining {reg11} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your casualties {s8}{s10}^^Enemy casualties {s9}^^Kill count {s12} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_salt_mine|You enter the Hidden mines of Al-Aziz. mno_enter|Enter. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. mno_enter_1|Enter 1. mno_enter_2|Enter 2. mno_enter_3|Enter 3. mno_enter_4|Enter 4. mno_enter_5|Enter 5. mno_enter_6|Enter 6. mno_enter_7|Enter 7. mno_enter_8|Enter 8. mno_enter_9|Enter 9. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander| Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg63?wife husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favor which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favor which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} mno_village_manage|Manage this village. mno_village_train_steward|Train your village steward. mno_village_elder_talk|Speak with the Village Elder. mno_village_elder_talk_door|Door to the village center mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave. menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them ({reg6} denars). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_steward_training|The meeting between you and your {s17} steward^is prepared to begin.^^Based on the amount of information your steward needs to learn,^the meeting will last {reg8} hours and cost {reg9} denars.{reg6?^^Unfortunately you do not currently have the funds to hold this meeting... } mno_steward_training_confirm|Begin the meeting. mno_steward_training_decline|Put the meeting off until later. menu_steward_training_complete|The meeting with your {s17} steward was a success. He thanks you for your time, returning to {reg9?the castle his home} with renewed confidence in his abilities. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The current project will be completed after {reg8} day{reg9?s }. } mno_center_send_out_prospectors|Send out prospectors. mno_center_build_training_grounds|Build training grounds. mno_center_build_manor|Build a manor. mno_center_build_herbalist|Build a herbalist. mno_center_build_fishpond|Build fish pond. mno_center_build_shrine|Build a shrine. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_renderers|Build renderers. mno_center_crop_rotation|Implement crop rotation. mno_center_build_hunting_lodge|Build hunting lodge. mno_center_build_improved_roads|Improve roads. mno_center_build_warehouse|Build warehouse. mno_center_build_foresters|Hire foresters. mno_center_build_sheriff|Hire a sheriff. mno_center_building_civic_patrols|Hire civic patrols. mno_center_build_prisoner_tower|Build a prison tower. mno_center_build_market|Build a market. mno_center_build_blacksmith|Build blacksmith. mno_center_build_sanitation_standards|Implement sanitation standards. mno_center_build_church|Build church. mno_center_build_winery|Build winery. mno_center_build_tax_collector|Build tax collector office. mno_center_build_fire_brigade|Build fire brigade. mno_center_build_craftsmen|Train craftsmen. mno_center_well_cleaners|Train well cleaners. mno_center_streetsweepers|Hire street sweepers. mno_center_building_inspectors|Train building inspectors. mno_center_build_mine|Build a mine. mno_center_build_monastery|Build monastery. mno_center_build_messenger_post|Build messenger post. mno_center_build_chapel|Build chapel. mno_center_build_hospital|Build hospital. mno_center_build_university|Build university. mno_center_build_cathedral|Build cathedral. mno_center_build_courts|Build courts. mno_center_build_organized_guilds|Found organized guilds. mno_center_build_lamplighters|Hire lamplighters. mno_center_building_thieves_guild|Found thieves guild. mno_center_building_town_crier|Hire town crier. menu_center_improve|^^ {s19} Your steward, with an engineering skill of ({reg2}), believes that {reg7?repairing building} the {s4} will cost {reg5} denars and will take {reg6} days. mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. mno_village_loot_raze|Plunder the village, then raze it. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} denars. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_noldor_castle|You approach the Noldor castle, hardly believing it is a reality, not merely a myth... mno_castle_castle_1|Go to the Noldor castle hall. mno_castle_castle_1_door|Door to the castle mno_join_tournament_noldor|Join the Noldor tournament. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_castle_attack_surprise|Launch a surprise attack on the castle. mno_castle_wait|Wait here for some time{s1}. mno_town_leave|Leave. mno_town_leave_door|Leave Area. menu_noldor_attack_verify|Are you sure you want to attack the Noldor castle? This is a very treacherous act with dire consequences. mno_noldor_attack_verify_yes|Yes. There's plenty of loot around here masquerading as pointy-eared twats. mno_noldor_attack_verify_no|No, we can't stab our Noldor friends in the back! menu_noldor_castle_attack|Your troops prepare to assault the Noldor castle... menu_noldor_castle_attack_result|Castle attack result - you should not see this text! menu_noldor_castle_victory|Your treacherous assault has been successful. Just as you leave with wagons of loot, the Noldor castle flickers out of sight as it never existed. menu_noldor_castle_defeat|The Noldor have repelled your treacherous assault and cloaked their castle again. menu_stronghold|{s4} mno_castle_castle_2|Go to the castle. mno_join_tournament_order|Join the Order tournament. mno_town_castle_2|Go to the Order castle hall. mno_town_castle_2_door|Door to the castle mno_town_center|Take a walk around the streets. mno_town_tavern|Visit the tavern. mno_town_merchant|Speak with the merchant. mno_town_arena|Enter the arena. mno_town_dungeon|Never Enter the prison. mno_town_enterprise|Visit your enterprise. mno_visit_lady|Attempt to visit a lady. mno_trade_with_merchants|Go to the marketplace. mno_castle_attack|Launch the assault! mno_castle_wait_free|Rest here for some time. menu_stronghold_attack_verify|Are you ready to assault the stronghold? mno_stronghold_attack_verify_yes|Yes. I have fine troops at my command. mno_stronghold_attack_verify_no|No, it looks suicidal. menu_stronghold_attack|Your troops prepare to assault the Snake Cult stronghold... menu_stronghold_attack_result|Castle attack result - you should not see this text! menu_stronghold_victory|The day is won! The last Cultist defender is put to the sword and you claim their stronghold for your Order. menu_stronghold_defeat|The Snake Cult have repelled your futile assault and will surely reinforce their garrison before the next one. menu_old_ruins|{s4} mno_castle_castle_3|Go to the castle. mno_inspect_old_ruins|Investigate area. mno_inspect_old_ruins_door|Investigate area. mno_inspect_camp_build|Meet the builder. mno_inspect_camp_build_door|Meet the builder. mno_leave_workforce_camp|Leave workers in the camp ({reg33}/20 already here). mno_leave_workforce_camp_door|Leave workers in the camp. mno_camp_master_talk|Speak with the Camp Master. mno_camp_master_talk_door|Speak with the Camp Master. mno_camp_blacksmith_talk|Speak with the Blacksmith. mno_camp_blacksmith_talk_door|Speak with the Blacksmith. mno_camp_vet_talk|Speak with the Horse Keeper. mno_camp_vet_talk_door|Speak with the Horse Keeper. mno_inspect_camp_finished|Go to the camp. mno_inspect_camp_finished_door|Go to the camp. mno_camp_station_troops|Manage the garrison. ({reg33}/{reg34}{s2}) mno_camp_station_troops_door|Manage the garrison. mno_camp_wait_old_ruins|Rest here for some time. mno_camp_wait_old_ruins_door|Rest here for some time. mno_camp_leave|Leave. mno_camp_leave_door|Leave. menu_town|{s10} {s14}^{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall{s1}. mno_castle_castle_door|Door to the castle mno_join_tournament|Join the tournament. mno_town_castle|Go to the castle{s1}. mno_town_castle_door|Door to the castle mno_town_center_door|Door to the town center mno_town_tavern_door|Door to the tavern mno_town_merchant_door|Door to the shop mno_town_arena_door|Door to the arena mno_town_dungeon_door|Door to the dungeon mno_town_enterprise_a|Visit your {s3}. mno_town_enterprise_a_door|Door to your enterprise mno_visit_lady_door|Door to the garden mno_guildmaster_talk|Speak with the Guildmaster. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_train_steward|Train your {reg0?town castle} steward. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison. {s10} menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honor, fame and glory, you earn a prize of {reg9} denars. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_tournament_view_participants|View participants. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} denars on yourself, and if you win, you will earn {reg2} denars. } How much do you want to bet? mno_bet_500_denars|500 denars. mno_bet_250_denars|250 denars. mno_bet_100_denars|100 denars. mno_bet_50_denars|50 denars. mno_bet_25_denars|25 denars. menu_tournament_bet_confirm|If you bet {reg1} denars, you will earn {reg2} denars if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} denars in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} denars as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Econ {reg7} Prosperity {reg6}^Rent Income {reg1} Tariff Income {reg2}^Wealth {reg4} Projected {reg8}^Player weekly income {reg9}[{reg10}]^Garrison wage {reg5}^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_weaponsmith|Trade with the arms merchant. mno_trade_with_armorsmith|Trade with the armor merchant. mno_trade_with_horse_trader|Trade with the horse merchant. mno_trade_with_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|The trade district is bustling with merchants and caravan masters making deals. You overhear several discussions about the prices of trade goods across the local area. mno_town_best_deals|Listen closely and attempt to work out the best deals mno_back_to_market|Go back to the market. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|The {s2} offers you a sum of {reg12} denars in silver if you are willing to sell them {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wounds were lethal, and although you feel awful, you find out you can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} denars of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between the {s1} and the {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemies have been sighted outside the walls of {s4}; {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with him menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in Pendor will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc_adonja|Appoint {s10} mno_appoint_npc_leslie|Appoint {s10} mno_appoint_npc_ansen|Appoint {s10} mno_appoint_npc_riva|Appoint {s10} mno_appoint_npc_kassim|Appoint {s10} mno_appoint_npc_lethaldiran|Appoint {s10} mno_appoint_npc_jocelyn|Appoint {s10} mno_appoint_npc_alistair|Appoint {s10} mno_appoint_npc_rayne|Appoint {s10} mno_appoint_npc_julia|Appoint {s10} mno_appoint_npc_frederick|Appoint {s10} mno_appoint_npc_ediz|Appoint {s10} mno_appoint_npc_sara|Appoint {s10} mno_appoint_npc_donavan|Appoint {s10} mno_appoint_npc_diev|Appoint {s10} mno_appoint_npc_alyssa|Appoint {s10} mno_appoint_npc_roland|Appoint {s10} mno_appoint_npc_kaverra|Appoint {s10} mno_appoint_npc_sigismund|Appoint {s10} mno_appoint_npc_boadice|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_auto_name_stronghold|stub menu_auto_name_order|Long live the {s2} order and its faithful {s3} and {s4}, established on {s60} by the wise and honorable {s5}! menu_upgrade_screen|stub menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! menu_notification_center_under_siege_special|{s1} is under attack by {s2}! menu_notification_village_raided|Enemies have laid waste to a fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your village is under attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|stub menu_notification_order_founded|stub menu_notification_oath_renounced_faction_defeated|Your old fraction was defeated^^You won the battle against the {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An estate was lost^^You have lost {s1} to the {s2}. menu_notification_center_sacked|An estate was sacked^^{s1} was sacked by the {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left the {s2} and joined the {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left the {s2} and joined the {s3}. menu_notification_war_declared|Declaration of war^^The {s1} declared war against the {s2}! menu_notification_peace_declared|Peace agreement^^The {s1} and the {s2} have made peace!^{s57} menu_notification_faction_defeated|Faction eliminated^^The {s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_notification_lady_requests_visit_come|Tell the woman to inform her mistress that you will come shortly mno_notification_lady_requests_visit_indisposed|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse_go|Go with the nurse. mno_nurse_wait|Wait by the spring. menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_bandit_lair|{s3} mno_continue_1|Attack the hideout... mno_leave_no_attack|Leave. mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_start_phase_3|{s16}^^Exhausted by the time you find the inn in {s1}, you fall asleep quickly. Awake before dawn and eager to explore your surroundings, you venture out onto the streets, which are still deserted in the early morn. Suddenly, the rasp of a blade sliding from its scabbard makes the hairs of your neck stand on end. You are instantly on the alert for trouble... menu_start_phase_4|{s11} menu_lost_tavern_duel|{s11} menu_grandmaster_ambush_lost|The sudden Snake Cult attack caught you by surprise and you were knocked out under their furious blows. You woke up dazed and unable to comprehend what has just happened and why. menu_grandmaster_ambush_won|The sudden Snake Cult attack was furious, yet you and your fellow Order Knights dispatched the intruders quickly. There's no obvious explanation why this happened and you must look for answers now. menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} denars. menu_manage_loot_pool|{s10}^{s30} mno_auto_no_companions|I have no companions to give loot to, yet mno_auto_loot|Let your heroes select gear from the item pool. mno_auto_loot_no|Insufficient item pool space for auto-upgrade. mno_previous_page|[Previous page] mno_next_page|[Next page] mno_loot|Access the item pool. mno_companion1|Talk to {s11} mno_companion2|Talk to {s12} mno_companion3|Talk to {s13} mno_companion4|Talk to {s14} mno_leave_1|{s20} menu_access_companions_inventory|Access companions' inventories. mno_companion1a|{s11} mno_companion2a|{s12} mno_companion3a|{s13} mno_companion4a|{s14} mno_companion5a|{s15} mno_companion6a|{s16} menu_achievement_notify|stub menu_ghostlady_knocked_out|The murderous scribe turns out to be very good with a blade, and despite your skill, quickly bests you. Conciousness abruptly returns when the castle guards pour cold water over you; wounded, but more or less in one piece. To your angry demand to know why they did not aid you, they reply that it is not their job to attack scribes. The Scribe has fled. You reflect bitterly that he will never be brought to justice now, because of your ineptitude. menu_heartbeat_quest|You receive an urgent message!^^ Your steward, {s8}, of {s2}, has sent you an urgent summons. There are events that need your attention.^^ He asks that you return to {s2} with all haste.^ ^ There may be negative consequences if you refuse this request... mno_heartbeat_quest_accept|Send a return message that you will return shortly! mno_heartbeat_quest_do_remotely|Toss 500 denars to your messenger and let him solve the issue. mno_heartbeat_quest_reject|Decline the request, you have better things to do. menu_choose_scenes_0|Choose a scene (Page 1 of 38) mno_next|Next... mno_choose_scene_0|abhuva pendor castle 1 base generate mno_choose_scene_1|abhuva pendor castle 2 base generate mno_choose_scene_2|camp scene generate|auto entry points mno_choose_scene_3|camp scene horse track generate|auto entry points mno_choose_scene_4|castle 10 exterior generate mno_choose_scene_5|castle 10 interior indoors mno_choose_scene_6|castle 10 prison indoors mno_choose_scene_7|castle 11 exterior generate mno_choose_scene_8|castle 11 interior indoors mno_choose_scene_9|castle 11 prison indoors mno_choose_scene_10|castle 12 exterior generate mno_choose_scene_11|castle 12 interior indoors mno_choose_scene_12|castle 12 prison indoors menu_choose_scenes_13|Choose a scene (Page 2 of 38) mno_previous|Previous... mno_choose_scene_13|castle 13 exterior generate mno_choose_scene_14|castle 13 interior indoors mno_choose_scene_15|castle 13 prison indoors mno_choose_scene_16|castle 14 exterior generate mno_choose_scene_17|castle 14 interior indoors mno_choose_scene_18|castle 14 prison indoors mno_choose_scene_19|castle 15 exterior generate mno_choose_scene_20|castle 15 interior indoors mno_choose_scene_21|castle 15 prison indoors mno_choose_scene_22|castle 16 exterior generate mno_choose_scene_23|castle 16 interior indoors mno_choose_scene_24|castle 16 prison indoors mno_choose_scene_25|castle 17 exterior generate menu_choose_scenes_26|Choose a scene (Page 3 of 38) mno_choose_scene_26|castle 17 interior indoors mno_choose_scene_27|castle 17 prison indoors mno_choose_scene_28|castle 18 exterior generate mno_choose_scene_29|castle 18 interior indoors mno_choose_scene_30|castle 18 prison indoors mno_choose_scene_31|castle 19 exterior generate mno_choose_scene_32|castle 19 interior indoors mno_choose_scene_33|castle 19 prison indoors mno_choose_scene_34|castle 1 exterior generate mno_choose_scene_35|castle 1 interior indoors mno_choose_scene_36|castle 1 prison indoors mno_choose_scene_37|castle 20 exterior generate mno_choose_scene_38|castle 20 interior indoors menu_choose_scenes_39|Choose a scene (Page 4 of 38) mno_choose_scene_39|castle 20 prison indoors mno_choose_scene_40|castle 21 exterior generate mno_choose_scene_41|castle 21 interior indoors mno_choose_scene_42|castle 21 prison indoors mno_choose_scene_43|castle 22 exterior generate mno_choose_scene_44|castle 22 interior indoors mno_choose_scene_45|castle 22 prison indoors mno_choose_scene_46|castle 23 exterior generate mno_choose_scene_47|castle 23 interior indoors mno_choose_scene_48|castle 23 prison indoors mno_choose_scene_49|castle 24 exterior generate mno_choose_scene_50|castle 24 interior indoors mno_choose_scene_51|castle 24 prison indoors menu_choose_scenes_52|Choose a scene (Page 5 of 38) mno_choose_scene_52|castle 25 exterior generate mno_choose_scene_53|castle 25 interior indoors mno_choose_scene_54|castle 25 prison indoors mno_choose_scene_55|castle 26 exterior generate mno_choose_scene_56|castle 26 interior indoors mno_choose_scene_57|castle 26 prison indoors mno_choose_scene_58|castle 27 exterior generate mno_choose_scene_59|castle 27 interior indoors mno_choose_scene_60|castle 27 prison indoors mno_choose_scene_61|castle 28 exterior generate mno_choose_scene_62|castle 28 interior indoors mno_choose_scene_63|castle 28 prison indoors mno_choose_scene_64|castle 29 exterior generate menu_choose_scenes_65|Choose a scene (Page 6 of 38) mno_choose_scene_65|castle 29 interior indoors mno_choose_scene_66|castle 29 prison indoors mno_choose_scene_67|castle 2 exterior generate mno_choose_scene_68|castle 2 interior indoors mno_choose_scene_69|castle 2 prison indoors mno_choose_scene_70|castle 30 exterior generate mno_choose_scene_71|castle 30 interior indoors mno_choose_scene_72|castle 30 prison indoors mno_choose_scene_73|castle 31 exterior generate mno_choose_scene_74|castle 31 interior indoors mno_choose_scene_75|castle 31 prison indoors mno_choose_scene_76|castle 32 exterior generate mno_choose_scene_77|castle 32 interior indoors menu_choose_scenes_78|Choose a scene (Page 7 of 38) mno_choose_scene_78|castle 32 prison indoors mno_choose_scene_79|castle 33 exterior generate mno_choose_scene_80|castle 33 interior indoors mno_choose_scene_81|castle 33 prison indoors mno_choose_scene_82|castle 34 exterior generate mno_choose_scene_83|castle 34 interior indoors mno_choose_scene_84|castle 34 prison indoors mno_choose_scene_85|castle 35 exterior generate mno_choose_scene_86|castle 35 interior indoors mno_choose_scene_87|castle 35 prison indoors mno_choose_scene_88|castle 36 exterior generate mno_choose_scene_89|castle 36 interior indoors mno_choose_scene_90|castle 36 prison indoors menu_choose_scenes_91|Choose a scene (Page 8 of 38) mno_choose_scene_91|castle 37 exterior generate mno_choose_scene_92|castle 37 interior indoors mno_choose_scene_93|castle 37 prison indoors mno_choose_scene_94|castle 38 exterior generate mno_choose_scene_95|castle 38 interior generate mno_choose_scene_96|castle 38 prison indoors mno_choose_scene_97|castle 39 exterior generate mno_choose_scene_98|castle 39 interior indoors mno_choose_scene_99|castle 39 prison indoors mno_choose_scene_100|castle 3 exterior generate mno_choose_scene_101|castle 3 interior indoors mno_choose_scene_102|castle 3 prison indoors mno_choose_scene_103|castle 40 exterior generate menu_choose_scenes_104|Choose a scene (Page 9 of 38) mno_choose_scene_104|castle 40 interior indoors mno_choose_scene_105|castle 40 prison indoors mno_choose_scene_106|castle 4 exterior generate mno_choose_scene_107|castle 4 interior indoors mno_choose_scene_108|castle 4 prison indoors mno_choose_scene_109|castle 5 exterior generate mno_choose_scene_110|castle 5 interior indoors mno_choose_scene_111|castle 5 prison indoors mno_choose_scene_112|castle 6 exterior generate mno_choose_scene_113|castle 6 interior indoors mno_choose_scene_114|castle 6 prison indoors mno_choose_scene_115|castle 7 exterior generate mno_choose_scene_116|castle 7 interior indoors menu_choose_scenes_117|Choose a scene (Page 10 of 38) mno_choose_scene_117|castle 7 prison indoors mno_choose_scene_118|castle 8 exterior generate mno_choose_scene_119|castle 8 interior indoors mno_choose_scene_120|castle 8 prison indoors mno_choose_scene_121|castle 9 exterior generate mno_choose_scene_122|castle 9 interior indoors mno_choose_scene_123|castle 9 prison indoors mno_choose_scene_124|castle noldor exterior generate mno_choose_scene_125|castle noldor interior indoors mno_choose_scene_126|conversation scene mno_choose_scene_127|dhorak keep generate mno_choose_scene_128|elacrai arena generate mno_choose_scene_129|enterprise brewery indoors menu_choose_scenes_130|Choose a scene (Page 11 of 38) mno_choose_scene_130|enterprise dyeworks indoors mno_choose_scene_131|enterprise linen weavery indoors mno_choose_scene_132|enterprise mill indoors mno_choose_scene_133|enterprise oil press indoors mno_choose_scene_134|enterprise smithy indoors mno_choose_scene_135|enterprise tannery generate mno_choose_scene_136|enterprise winery indoors mno_choose_scene_137|enterprise wool weavery indoors mno_choose_scene_138|field 1 generate mno_choose_scene_139|field 2 generate mno_choose_scene_140|field 3 generate mno_choose_scene_141|field 4 generate mno_choose_scene_142|field 5 generate menu_choose_scenes_143|Choose a scene (Page 12 of 38) mno_choose_scene_143|four ways inn generate mno_choose_scene_144|lair forest bandits generate mno_choose_scene_145|lair mountain bandits generate mno_choose_scene_146|lair sea raiders generate mno_choose_scene_147|lair steppe bandits generate mno_choose_scene_148|lair taiga bandits generate mno_choose_scene_149|lair treasure generate mno_choose_scene_150|meeting scene desert mno_choose_scene_151|meeting scene desert forest mno_choose_scene_152|meeting scene plain mno_choose_scene_153|meeting scene plain forest mno_choose_scene_154|meeting scene snow mno_choose_scene_155|meeting scene snow forest menu_choose_scenes_156|Choose a scene (Page 13 of 38) mno_choose_scene_156|meeting scene steppe mno_choose_scene_157|meeting scene steppe forest mno_choose_scene_158|multi scene 1 generate mno_choose_scene_159|multi scene 10 generate mno_choose_scene_160|multi scene 11 generate mno_choose_scene_161|multi scene 12 generate mno_choose_scene_162|multi scene 13 generate mno_choose_scene_163|multi scene 14 generate mno_choose_scene_164|multi scene 15 generate mno_choose_scene_165|multi scene 16 generate mno_choose_scene_166|multi scene 17 generate mno_choose_scene_167|multi scene 18 generate|muddy water mno_choose_scene_168|multi scene 2 generate menu_choose_scenes_169|Choose a scene (Page 14 of 38) mno_choose_scene_169|multi scene 3 generate mno_choose_scene_170|multi scene 4 generate mno_choose_scene_171|multi scene 5 generate mno_choose_scene_172|multi scene 6 generate mno_choose_scene_173|multi scene 7 generate mno_choose_scene_174|multi scene 8 generate mno_choose_scene_175|multi scene 9 generate mno_choose_scene_176|multiplayer maps end generate mno_choose_scene_177|novice ground indoors mno_choose_scene_178|order stronghold exterior generate mno_choose_scene_179|quick battle 1 generate mno_choose_scene_180|quick battle 2 generate mno_choose_scene_181|quick battle 3 generate menu_choose_scenes_182|Choose a scene (Page 15 of 38) mno_choose_scene_182|quick battle 4 generate mno_choose_scene_183|quick battle 5 generate mno_choose_scene_184|quick battle 6 generate mno_choose_scene_185|quick battle 7 generate mno_choose_scene_186|quick battle maps end generate mno_choose_scene_187|quick battle scene 1 generate mno_choose_scene_188|quick battle scene 2 generate mno_choose_scene_189|quick battle scene 3 generate mno_choose_scene_190|quick battle scene 4 generate mno_choose_scene_191|quick battle scene 5 generate mno_choose_scene_192|random multi plain large generate|auto entry points|randomize mno_choose_scene_193|random multi plain medium generate|auto entry points|randomize mno_choose_scene_194|random multi steppe large generate|auto entry points|randomize menu_choose_scenes_195|Choose a scene (Page 16 of 38) mno_choose_scene_195|random multi steppe medium generate|auto entry points|randomize mno_choose_scene_196|random scene generate|auto entry points|randomize mno_choose_scene_197|random scene desert large generate|auto entry points|randomize mno_choose_scene_198|random scene desert normal generate|auto entry points|randomize mno_choose_scene_199|random scene desert small generate|auto entry points|randomize mno_choose_scene_200|random scene plain forest large generate|auto entry points|randomize mno_choose_scene_201|random scene plain forest normal generate|auto entry points|randomize mno_choose_scene_202|random scene plain forest small generate|auto entry points|randomize mno_choose_scene_203|random scene plain large generate|auto entry points|randomize mno_choose_scene_204|random scene plain normal generate|auto entry points|randomize mno_choose_scene_205|random scene plain small generate|auto entry points|randomize mno_choose_scene_206|random scene snow forest large generate|auto entry points|randomize mno_choose_scene_207|random scene snow forest normal generate|auto entry points|randomize menu_choose_scenes_208|Choose a scene (Page 17 of 38) mno_choose_scene_208|random scene snow forest small generate|auto entry points|randomize mno_choose_scene_209|random scene snow large generate|auto entry points|randomize mno_choose_scene_210|random scene snow normal generate|auto entry points|randomize mno_choose_scene_211|random scene snow small generate|auto entry points|randomize mno_choose_scene_212|random scene steppe forest large generate|auto entry points|randomize mno_choose_scene_213|random scene steppe forest normal generate|auto entry points|randomize mno_choose_scene_214|random scene steppe forest small generate|auto entry points|randomize mno_choose_scene_215|random scene steppe large generate|auto entry points|randomize mno_choose_scene_216|random scene steppe normal generate|auto entry points|randomize mno_choose_scene_217|random scene steppe small generate|auto entry points|randomize mno_choose_scene_218|reserved10 mno_choose_scene_219|reserved11 mno_choose_scene_220|reserved4 generate menu_choose_scenes_221|Choose a scene (Page 18 of 38) mno_choose_scene_221|reserved5 generate mno_choose_scene_222|reserved6 generate mno_choose_scene_223|reserved7 generate mno_choose_scene_224|reserved8 generate mno_choose_scene_225|salt mine generate mno_choose_scene_226|snake stronghold exterior generate mno_choose_scene_227|test2 generate mno_choose_scene_228|test3 generate mno_choose_scene_229|test scene generate mno_choose_scene_230|town 10 alley generate mno_choose_scene_231|town 10 arena generate mno_choose_scene_232|town 10 castle indoors mno_choose_scene_233|town 10 center generate menu_choose_scenes_234|Choose a scene (Page 19 of 38) mno_choose_scene_234|town 10 prison indoors mno_choose_scene_235|town 10 room indoors mno_choose_scene_236|town 10 store indoors mno_choose_scene_237|town 10 tavern indoors mno_choose_scene_238|town 10 walls generate mno_choose_scene_239|town 11 alley generate mno_choose_scene_240|town 11 arena generate mno_choose_scene_241|town 11 castle indoors mno_choose_scene_242|town 11 center generate mno_choose_scene_243|town 11 prison indoors mno_choose_scene_244|town 11 store indoors mno_choose_scene_245|town 11 tavern indoors mno_choose_scene_246|town 11 walls generate menu_choose_scenes_247|Choose a scene (Page 20 of 38) mno_choose_scene_247|town 12 alley generate mno_choose_scene_248|town 12 arena generate mno_choose_scene_249|town 12 castle indoors mno_choose_scene_250|town 12 center generate mno_choose_scene_251|town 12 prison indoors mno_choose_scene_252|town 12 store indoors mno_choose_scene_253|town 12 tavern indoors mno_choose_scene_254|town 12 walls generate mno_choose_scene_255|town 13 alley generate mno_choose_scene_256|town 13 arena generate mno_choose_scene_257|town 13 castle indoors mno_choose_scene_258|town 13 center generate mno_choose_scene_259|town 13 prison indoors menu_choose_scenes_260|Choose a scene (Page 21 of 38) mno_choose_scene_260|town 13 store indoors mno_choose_scene_261|town 13 tavern indoors mno_choose_scene_262|town 13 walls generate mno_choose_scene_263|town 14 alley generate mno_choose_scene_264|town 14 arena generate mno_choose_scene_265|town 14 castle indoors mno_choose_scene_266|town 14 center generate mno_choose_scene_267|town 14 prison indoors mno_choose_scene_268|town 14 store indoors mno_choose_scene_269|town 14 tavern indoors mno_choose_scene_270|town 14 walls generate mno_choose_scene_271|town 15 alley generate mno_choose_scene_272|town 15 arena generate menu_choose_scenes_273|Choose a scene (Page 22 of 38) mno_choose_scene_273|town 15 castle indoors mno_choose_scene_274|town 15 center generate mno_choose_scene_275|town 15 prison indoors mno_choose_scene_276|town 15 store indoors mno_choose_scene_277|town 15 tavern indoors mno_choose_scene_278|town 15 walls generate mno_choose_scene_279|town 16 alley generate mno_choose_scene_280|town 16 arena generate mno_choose_scene_281|town 16 castle indoors mno_choose_scene_282|town 16 center generate mno_choose_scene_283|town 16 prison indoors mno_choose_scene_284|town 16 store indoors mno_choose_scene_285|town 16 tavern indoors menu_choose_scenes_286|Choose a scene (Page 23 of 38) mno_choose_scene_286|town 16 walls generate mno_choose_scene_287|town 17 alley generate mno_choose_scene_288|town 17 arena generate mno_choose_scene_289|town 17 castle indoors mno_choose_scene_290|town 17 center generate mno_choose_scene_291|town 17 prison indoors mno_choose_scene_292|town 17 store indoors mno_choose_scene_293|town 17 tavern indoors mno_choose_scene_294|town 17 walls generate mno_choose_scene_295|town 18 alley generate mno_choose_scene_296|town 18 arena generate mno_choose_scene_297|town 18 castle generate mno_choose_scene_298|town 18 center generate menu_choose_scenes_299|Choose a scene (Page 24 of 38) mno_choose_scene_299|town 18 prison indoors mno_choose_scene_300|town 18 store indoors mno_choose_scene_301|town 18 tavern indoors mno_choose_scene_302|town 18 walls generate mno_choose_scene_303|town 1 alley generate mno_choose_scene_304|town 1 arena generate mno_choose_scene_305|town 1 castle indoors mno_choose_scene_306|town 1 center generate mno_choose_scene_307|town 1 prison indoors mno_choose_scene_308|town 1 room indoors mno_choose_scene_309|town 1 store indoors mno_choose_scene_310|town 1 tavern indoors mno_choose_scene_311|town 1 walls generate menu_choose_scenes_312|Choose a scene (Page 25 of 38) mno_choose_scene_312|town 2 alley generate mno_choose_scene_313|town 2 arena generate mno_choose_scene_314|town 2 castle indoors mno_choose_scene_315|town 2 center generate mno_choose_scene_316|town 2 prison indoors mno_choose_scene_317|town 2 store indoors mno_choose_scene_318|town 2 tavern indoors mno_choose_scene_319|town 2 walls generate mno_choose_scene_320|town 3 alley generate mno_choose_scene_321|town 3 arena generate mno_choose_scene_322|town 3 castle indoors mno_choose_scene_323|town 3 center generate mno_choose_scene_324|town 3 prison indoors menu_choose_scenes_325|Choose a scene (Page 26 of 38) mno_choose_scene_325|town 3 store indoors mno_choose_scene_326|town 3 tavern indoors mno_choose_scene_327|town 3 walls generate mno_choose_scene_328|town 4 alley generate mno_choose_scene_329|town 4 arena generate mno_choose_scene_330|town 4 castle indoors mno_choose_scene_331|town 4 center generate mno_choose_scene_332|town 4 prison indoors mno_choose_scene_333|town 4 store indoors mno_choose_scene_334|town 4 tavern indoors mno_choose_scene_335|town 4 walls generate mno_choose_scene_336|town 5 alley generate mno_choose_scene_337|town 5 arena generate menu_choose_scenes_338|Choose a scene (Page 27 of 38) mno_choose_scene_338|town 5 castle indoors mno_choose_scene_339|town 5 center generate mno_choose_scene_340|town 5 prison indoors mno_choose_scene_341|town 5 room indoors mno_choose_scene_342|town 5 store indoors mno_choose_scene_343|town 5 tavern indoors mno_choose_scene_344|town 5 walls generate mno_choose_scene_345|town 6 alley generate mno_choose_scene_346|town 6 arena generate mno_choose_scene_347|town 6 castle indoors mno_choose_scene_348|town 6 center generate mno_choose_scene_349|town 6 prison indoors mno_choose_scene_350|town 6 room indoors menu_choose_scenes_351|Choose a scene (Page 28 of 38) mno_choose_scene_351|town 6 store indoors mno_choose_scene_352|town 6 tavern indoors mno_choose_scene_353|town 6 walls generate mno_choose_scene_354|town 7 alley generate mno_choose_scene_355|town 7 arena generate mno_choose_scene_356|town 7 castle indoors mno_choose_scene_357|town 7 center generate mno_choose_scene_358|town 7 prison indoors mno_choose_scene_359|town 7 store indoors mno_choose_scene_360|town 7 tavern indoors mno_choose_scene_361|town 7 walls generate mno_choose_scene_362|town 8 alley generate mno_choose_scene_363|town 8 arena generate menu_choose_scenes_364|Choose a scene (Page 29 of 38) mno_choose_scene_364|town 8 castle indoors mno_choose_scene_365|town 8 center generate mno_choose_scene_366|town 8 prison indoors mno_choose_scene_367|town 8 room indoors mno_choose_scene_368|town 8 store indoors mno_choose_scene_369|town 8 tavern indoors mno_choose_scene_370|town 8 walls generate mno_choose_scene_371|town 9 alley generate mno_choose_scene_372|town 9 arena generate mno_choose_scene_373|town 9 castle indoors mno_choose_scene_374|town 9 center generate mno_choose_scene_375|town 9 prison indoors mno_choose_scene_376|town 9 store indoors menu_choose_scenes_377|Choose a scene (Page 30 of 38) mno_choose_scene_377|town 9 tavern indoors mno_choose_scene_378|town 9 walls generate mno_choose_scene_379|training ground horse track 1 generate mno_choose_scene_380|training ground horse track 2 generate mno_choose_scene_381|training ground horse track 3 generate mno_choose_scene_382|training ground horse track 4 generate mno_choose_scene_383|training ground horse track 5 generate mno_choose_scene_384|training ground noldor generate mno_choose_scene_385|training ground ranged melee 1 generate mno_choose_scene_386|training ground ranged melee 2 generate mno_choose_scene_387|training ground ranged melee 3 generate mno_choose_scene_388|training ground ranged melee 4 generate mno_choose_scene_389|training ground ranged melee 5 generate menu_choose_scenes_390|Choose a scene (Page 31 of 38) mno_choose_scene_390|tutorial 1 indoors mno_choose_scene_391|tutorial 2 indoors mno_choose_scene_392|tutorial 3 indoors mno_choose_scene_393|tutorial 4 generate mno_choose_scene_394|tutorial 5 generate mno_choose_scene_395|tutorial training ground generate mno_choose_scene_396|village 1 generate mno_choose_scene_397|village 10 generate mno_choose_scene_398|village 11 generate mno_choose_scene_399|village 12 generate mno_choose_scene_400|village 13 generate mno_choose_scene_401|village 14 generate mno_choose_scene_402|village 15 generate menu_choose_scenes_403|Choose a scene (Page 32 of 38) mno_choose_scene_403|village 16 generate mno_choose_scene_404|village 17 generate mno_choose_scene_405|village 18 generate mno_choose_scene_406|village 19 generate mno_choose_scene_407|village 2 generate mno_choose_scene_408|village 20 generate mno_choose_scene_409|village 21 generate mno_choose_scene_410|village 22 generate mno_choose_scene_411|village 23 generate mno_choose_scene_412|village 24 generate mno_choose_scene_413|village 25 generate mno_choose_scene_414|village 26 generate mno_choose_scene_415|village 27 generate menu_choose_scenes_416|Choose a scene (Page 33 of 38) mno_choose_scene_416|village 28 generate mno_choose_scene_417|village 29 generate mno_choose_scene_418|village 3 generate mno_choose_scene_419|village 30 generate mno_choose_scene_420|village 31 generate mno_choose_scene_421|village 32 generate mno_choose_scene_422|village 33 generate mno_choose_scene_423|village 34 generate mno_choose_scene_424|village 35 generate mno_choose_scene_425|village 36 generate mno_choose_scene_426|village 37 generate mno_choose_scene_427|village 38 generate mno_choose_scene_428|village 39 generate menu_choose_scenes_429|Choose a scene (Page 34 of 38) mno_choose_scene_429|village 4 generate mno_choose_scene_430|village 40 generate mno_choose_scene_431|village 41 generate mno_choose_scene_432|village 42 generate mno_choose_scene_433|village 43 generate mno_choose_scene_434|village 44 generate mno_choose_scene_435|village 45 generate mno_choose_scene_436|village 46 generate mno_choose_scene_437|village 47 generate mno_choose_scene_438|village 48 generate mno_choose_scene_439|village 49 generate mno_choose_scene_440|village 5 generate mno_choose_scene_441|village 50 generate menu_choose_scenes_442|Choose a scene (Page 35 of 38) mno_choose_scene_442|village 51 generate mno_choose_scene_443|village 52 generate mno_choose_scene_444|village 53 generate mno_choose_scene_445|village 54 generate mno_choose_scene_446|village 55 generate mno_choose_scene_447|village 56 generate mno_choose_scene_448|village 57 generate mno_choose_scene_449|village 58 generate mno_choose_scene_450|village 59 generate mno_choose_scene_451|village 6 generate mno_choose_scene_452|village 60 generate mno_choose_scene_453|village 61 generate mno_choose_scene_454|village 62 generate menu_choose_scenes_455|Choose a scene (Page 36 of 38) mno_choose_scene_455|village 63 generate mno_choose_scene_456|village 64 generate mno_choose_scene_457|village 65 generate mno_choose_scene_458|village 66 generate mno_choose_scene_459|village 67 generate mno_choose_scene_460|village 68 generate mno_choose_scene_461|village 69 generate mno_choose_scene_462|village 7 generate mno_choose_scene_463|village 70 generate mno_choose_scene_464|village 71 generate mno_choose_scene_465|village 72 generate mno_choose_scene_466|village 73 generate mno_choose_scene_467|village 74 generate menu_choose_scenes_468|Choose a scene (Page 37 of 38) mno_choose_scene_468|village 75 generate mno_choose_scene_469|village 76 generate mno_choose_scene_470|village 77 generate mno_choose_scene_471|village 78 generate mno_choose_scene_472|village 79 generate mno_choose_scene_473|village 8 generate mno_choose_scene_474|village 80 generate mno_choose_scene_475|village 81 generate mno_choose_scene_476|village 82 generate mno_choose_scene_477|village 83 generate mno_choose_scene_478|village 84 generate mno_choose_scene_479|village 85 generate mno_choose_scene_480|village 86 generate menu_choose_scenes_481|Choose a scene (Page 38 of 38) mno_choose_scene_481|village 87 generate mno_choose_scene_482|village 88 generate mno_choose_scene_483|village 89 generate mno_choose_scene_484|village 9 generate mno_choose_scene_485|village 90 generate mno_choose_scene_486|water mno_choose_scene_487|wedding indoors mno_choose_scene_488|zendar arena generate
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Decks of the Week 07/15/2010 掲載日:2010 / 07 / 15 フォーマット:レガシー(~ROE) Decks of the Week 7/15/2010 Constructed Legacy Event #1373773 on 07/06/2010 in Daily Events 参加人数:27名 07 / 06 (1) 4-0:ランドスティル(四色)/Landstill 07 / 06 (1) 4-0:ランドスティル(四色)/Landstill 07 / 06 (1) 3-1:黒単アグロ/Mono Black Aggro 07 / 06 (1) 3-1:カウンターバーン/Counter Burn Constructed Legacy Event #1395676 on 07/08/2010 in Daily Events 参加人数:29名 07 / 08 (1) 4-0:実物提示教育+騙し討ち/Show and Tell+Sneak Attack Constructed Legacy Event #1395688 on 07/08/2010 in Daily Events 参加人数:27名 07 / 08 (2) 4-0:ランドスティル(青黒緑)/Landstill 07 / 08 (2) 4-0:赤単ペインター/Mono Red Painter 07 / 08 (2) 3-1:ランドスティル(青黒緑)ウィッシュボード/Landstill Wishboard Constructed Legacy Event #1395789 on 07/10/2010 in Daily Events 参加人数:17名 07 / 10 (1) 4-0:ニューホライズン/New Horizon 07 / 10 (1) 4-0:バーン(赤単)/Burn Constructed Legacy Event #1395731 on 07/11/2010 in Daily Events 参加人数:16名 07 / 11 (1) 4-0:カウンタートップソプター(青白)/Counter-Top Thopters 07 / 11 (1) 3-1:クエストバーン/Quest Burn Constructed Legacy Event #1395737 on 07/11/2010 in Daily Events 参加人数:23名 07 / 11 (2) 4-0:アルーレン/Aluren 07 / 11 (2) 4-0:アルーレン/Aluren 07 / 11 (2) 3-1:青赤緑罰する火コントロール/URG Punishing Fire Constructed Legacy Event #1395781 on 07/12/2010 in Daily Events 参加人数:21名 07 / 12 (1) 4-0:白青スタックス/Stax 07 / 12 (1) 3-1:黒緑アグロ/GB Aggro 07 / 06 (1) 4-0 ランドスティル(四色)/Landstill 使用者:osmanozguney Main Deck 4《溢れかえる岸辺/Flooded Strand》 1《島/Island》 4《ミシュラの工廠/Mishra s Factory》 4《汚染された三角州/Polluted Delta》 1《Scrubland》 3《Tropical Island》 2《Tundra》 2《Underground Sea》 3《不毛の大地/Wasteland》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 4《Force of Will》 2《無垢の血/Innocent Blood》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《壌土からの生命/Life from the Loam》 4《破滅的な行為/Pernicious Deed》 4《呪文嵌め/Spell Snare》 4《行き詰まり/Standstill》 4《剣を鍬に/Swords to Plowshares》 Sideboard 2《仕組まれた爆薬/Engineered Explosives》 3《根絶/Extirpate》 4《水流破/Hydroblast》 4《虚空の力線/Leyline of the Void》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 07 / 06 (1) 4-0 ランドスティル(四色)/Landstill 使用者:LordHypno Main Deck 3《溢れかえる岸辺/Flooded Strand》 1《島/Island》 4《ミシュラの工廠/Mishra s Factory》 1《変わり谷/Mutavault》 3《汚染された三角州/Polluted Delta》 1《Scrubland》 2《Tropical Island》 2《Tundra》 3《Underground Sea》 4《不毛の大地/Wasteland》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 2《世界のるつぼ/Crucible of Worlds》 3《目くらまし/Daze》 4《Force of Will》 2《無垢の血/Innocent Blood》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《破滅的な行為/Pernicious Deed》 4《行き詰まり/Standstill》 3《もみ消し/Stifle》 4《剣を鍬に/Swords to Plowshares》 Sideboard 2《罪+罰/Crime+Punishment》 4《仕組まれた疫病/Engineered Plague》 3《水流破/Hydroblast》 1《無垢の血/Innocent Blood》 4《虚空の力線/Leyline of the Void》 1《トーモッドの墓所/Tormod s Crypt》 07 / 06 (1) 3-1 黒単アグロ/Mono Black Aggro 使用者:SBurnzy Main Deck 4《血染めのぬかるみ/Bloodstained Mire》 3《汚染された三角州/Polluted Delta》 12《沼/Swamp》 1《新緑の地下墓地/Verdant Catacombs》 4《ガルザの暗殺者/Garza s Assassin》 4《マラキールの門番/Gatekeeper of Malakir》 3《ナントゥーコの影/Nantuko Shade》 3《吸血鬼の夜鷲/Vampire Nighthawk》 4《強迫/Duress》 4《Hymn to Tourach》 4《コジレックの審問/Inquisition of Kozilek》 4《ファイレクシアの闘技場/Phyrexian Arena》 4《師範の占い独楽/Sensei s Divining Top》 4《燻し/Smother》 2《梅澤の十手/Umezawa s Jitte》 Sideboard 4《根絶/Extirpate》 4《無垢の血/Innocent Blood》 4《真髄の針/Pithing Needle》 3《殺し/Snuff Out》 07 / 06 (1) 3-1 カウンターバーン/Counter Burn 使用者:Marc_1978 Main Deck 1《乾燥台地/Arid Mesa》 4《島/Island》 3《ミシュラの工廠/Mishra s Factory》 2《霧深い雨林/Misty Rainforest》 1《山/Mountain》 3《変わり谷/Mutavault》 1《Plateau》 4《沸騰する小湖/Scalding Tarn》 1《Tundra》 4《Volcanic Island》 3《ヴェンディリオン三人衆/Vendilion Clique》 4《祖先の幻視/Ancestral Vision》 3《渦まく知識/Brainstorm》 3《噴出の稲妻/Burst Lightning》 3《対抗呪文/Counterspell》 4《仕組まれた爆薬/Engineered Explosives》 2《嘘か真か/Fact or Fiction》 4《Force of Will》 1《火葬/Incinerate》 1《等時の王笏/Isochron Scepter》 4《稲妻/Lightning Bolt》 4《呪文嵌め/Spell Snare》 Sideboard 3《忘却の輪/Oblivion Ring》 2《真髄の針/Pithing Needle》 3《紅蓮破/Pyroblast》 2《紅蓮地獄/Pyroclasm》 3《大祖始の遺産/Relic of Progenitus》 1《誘惑蒔き/Sower of Temptation》 1《トーモッドの墓所/Tormod s Crypt》 07 / 08 (1) 4-0 実物提示教育+騙し討ち/Show and Tell+Sneak Attack 使用者:Tutz Main Deck 2《乾燥台地/Arid Mesa》 2《溢れかえる岸辺/Flooded Strand》 3《島/Island》 2《山/Mountain》 4《沸騰する小湖/Scalding Tarn》 2《Volcanic Island》 4《Elvish Spirit Guide》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 2《真実の解体者、コジレック/Kozilek, Butcher of Truth》 4《猿人の指導霊/Simian Spirit Guide》 3《無限に廻るもの、ウラモグ/Ulamog, the Infinite Gyre》 4《血染めの月/Blood Moon》 4《渦まく知識/Brainstorm》 4《ギャンブル/Gamble》 4《水蓮の花びら/Lotus Petal》 4《炎の儀式/Rite of Flame》 4《実物提示教育/Show and Tell》 4《騙し討ち/Sneak Attack》 Sideboard 3《炎渦竜巻/Firespout》 4《紅蓮破/Pyroblast》 3《破壊放題/Shattering Spree》 4《トーモッドの墓所/Tormod s Crypt》 1《難問の鎮め屋/Vexing Shusher》 07 / 08 (2) 4-0 ランドスティル(青黒緑)/Landstill 使用者:SICKSICKSICKSICKSICKSICKSICK Main Deck 4《溢れかえる岸辺/Flooded Strand》 1《島/Island》 4《ミシュラの工廠/Mishra s Factory》 4《汚染された三角州/Polluted Delta》 3《Tropical Island》 4《Underground Sea》 4《不毛の大地/Wasteland》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 4《Force of Will》 2《恐ろしい死/Ghastly Demise》 4《無垢の血/Innocent Blood》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《壌土からの生命/Life from the Loam》 4《破滅的な行為/Pernicious Deed》 4《呪文嵌め/Spell Snare》 4《行き詰まり/Standstill》 Sideboard 4《仕組まれた疫病/Engineered Plague》 4《水流破/Hydroblast》 4《虚空の力線/Leyline of the Void》 1《壌土からの生命/Life from the Loam》 2《大渦の脈動/Maelstrom Pulse》 07 / 08 (2) 4-0 赤単ペインター/Mono Red Painter 使用者:NoobleSnooble Main Deck 4《古えの墳墓/Ancient Tomb》 3《裏切り者の都/City of Traitors》 9《山/Mountain》 2《沸騰する小湖/Scalding Tarn》 4《帝国の徴募兵/Imperial Recruiter》 2《特務魔道士ヤヤ・バラード/Jaya Ballard, Task Mage》 1《カルガの竜王/Kargan Dragonlord》 3《月の大魔術師/Magus of the Moon》 4《絵描きの召使い/Painter s Servant》 4《猿人の指導霊/Simian Spirit Guide》 4《血染めの月/Blood Moon》 4《金属モックス/Chrome Mox》 4《丸砥石/Grindstone》 2《耳障りな反応/Guttural Response》 2《稲妻/Lightning Bolt》 2《マグマの噴流/Magma Jet》 4《紅蓮破/Pyroblast》 2《師範の占い独楽/Sensei s Divining Top》 Sideboard 1《耳障りな反応/Guttural Response》 1《稲妻/Lightning Bolt》 3《精神壊しの罠/Mindbreak Trap》 4《貪欲な罠/Ravenous Trap》 2《破壊放題/Shattering Spree》 1《トーモッドの墓所/Tormod s Crypt》 2《三なる宝球/Trinisphere》 1《ヴィーアシーノの異端者/Viashino Heretic》 07 / 08 (2) 3-1 ランドスティル(青黒緑)ウィッシュボード/Landstill Wishboard 使用者:FiatLux Main Deck 1《Bayou》 1《忍び寄るタール坑/Creeping Tar Pit》 4《溢れかえる岸辺/Flooded Strand》 4《ミシュラの工廠/Mishra s Factory》 3《汚染された三角州/Polluted Delta》 1《Savannah》 3《Tropical Island》 3《Tundra》 2《Underground Sea》 3《不毛の大地/Wasteland》 1《雲の群れ/Pride of the Clouds》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 1《世界のるつぼ/Crucible of Worlds》 2《狡猾な願い/Cunning Wish》 2《方向転換/Divert》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 4《Force of Will》 2《無垢の血/Innocent Blood》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《壌土からの生命/Life from the Loam》 1《大渦の脈動/Maelstrom Pulse》 3《破滅的な行為/Pernicious Deed》 2《呪文嵌め/Spell Snare》 3《行き詰まり/Standstill》 3《剣を鍬に/Swords to Plowshares》 Sideboard 1《悪魔の布告/Diabolic Edict》 1《根絶/Extirpate》 1《禁止/Forbid》 1《引き裂く突風/Fracturing Gust》 1《水流破/Hydroblast》 1《クローサの掌握/Krosan Grip》 1《精神壊しの罠/Mindbreak Trap》 1《屈辱/Mortify》 1《原野の脈動/Pulse of the Fields》 1《化膿/Putrefy》 1《貪欲な罠/Ravenous Trap》 2《大祖始の遺産/Relic of Progenitus》 1《剣を鍬に/Swords to Plowshares》 1《光の大嵐/Tempest of Light》 07 / 10 (1) 4-0 ニューホライズン/New Horizon 使用者:ccomakoto Main Deck 1《森/Forest》 4《地平線の梢/Horizon Canopy》 4《霧深い雨林/Misty Rainforest》 3《Tropical Island》 3《Tundra》 4《不毛の大地/Wasteland》 3《吹きさらしの荒野/Windswept Heath》 4《聖遺の騎士/Knight of the Reliquary》 3《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 3《土を食うもの/Terravore》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 2《仕組まれた爆薬/Engineered Explosives》 4《Force of Will》 3《思案/Ponder》 3《もみ消し/Stifle》 4《剣を鍬に/Swords to Plowshares》 Sideboard 1《ボジューカの沼/Bojuka Bog》 2《仕組まれた爆薬/Engineered Explosives》 3《フェアリーの忌み者/Faerie Macabre》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 2《クローサの掌握/Krosan Grip》 2《翻弄する魔道士/Meddling Mage》 3《ロウクスの戦修道士/Rhox War Monk》 07 / 10 (1) 4-0 バーン(赤単)/Burn 使用者:bozidar2121 Main Deck 17《山/Mountain》 2《沸騰する小湖/Scalding Tarn》 4《ゴブリンの先達/Goblin Guide》 4《地獄火花の精霊/Hellspark Elemental》 4《ケルドの匪賊/Keldon Marauders》 4《Chain Lightning》 4《火炎破/Fireblast》 4《溶岩の撃ち込み/Lava Spike》 4《稲妻/Lightning Bolt》 4《発展の代価/Price of Progress》 4《裂け目の稲妻/Rift Bolt》 2《硫黄の渦/Sulfuric Vortex》 3《火山の流弾/Volcanic Fallout》 Sideboard 2《真髄の針/Pithing Needle》 4《紅蓮破/Pyroblast》 4《大祖始の遺産/Relic of Progenitus》 2《焼尽の猛火/Searing Blaze》 3《粉々/Smash to Smithereens》 07 / 11 (1) 4-0 カウンタートップソプター(青白)/Counter-Top Thopters 使用者:savagebeatdown Main Deck 1《アカデミーの廃墟/Academy Ruins》 4《溢れかえる岸辺/Flooded Strand》 6《島/Island》 1《霧深い雨林/Misty Rainforest》 2《平地/Plains》 3《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 1《教議会の座席/Seat of the Synod》 2《Tundra》 1《Underground Sea》 4《渦まく知識/Brainstorm》 4《相殺/Counterbalance》 3《対抗呪文/Counterspell》 1《世界のるつぼ/Crucible of Worlds》 1《仕組まれた爆薬/Engineered Explosives》 4《悟りの教示者/Enlightened Tutor》 4《Force of Will》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《Moat》 1《忘却の輪/Oblivion Ring》 1《真髄の針/Pithing Needle》 4《師範の占い独楽/Sensei s Divining Top》 1《弱者の剣/Sword of the Meek》 4《剣を鍬に/Swords to Plowshares》 1《求道者テゼレット/Tezzeret the Seeker》 2《飛行機械の鋳造所/Thopter Foundry》 Sideboard 1《基本に帰れ/Back to Basics》 1《赤の防御円/Circle of Protection Red》 1《仕組まれた爆薬/Engineered Explosives》 1《根絶/Extirpate》 2《水流破/Hydroblast》 4《翻弄する魔道士/Meddling Mage》 1《Moat》 2《大祖始の遺産/Relic of Progenitus》 2《トーモッドの墓所/Tormod s Crypt》 07 / 11 (1) 3-1 クエストバーン/Quest Burn 使用者:L1X0 Main Deck 16《山/Mountain》 3《ぐらつく峰/Teetering Peaks》 4《ゴブリンの先達/Goblin Guide》 4《地獄火花の精霊/Hellspark Elemental》 4《ケルドの匪賊/Keldon Marauders》 3《モグの狂信者/Mogg Fanatic》 4《Chain Lightning》 4《火炎破/Fireblast》 3《溶岩の投げ矢/Lava Dart》 4《溶岩の撃ち込み/Lava Spike》 4《稲妻/Lightning Bolt》 3《発展の代価/Price of Progress》 4《純なる炎の探索/Quest for Pure Flame》 Sideboard 2《真髄の針/Pithing Needle》 4《紅蓮破/Pyroblast》 4《大祖始の遺産/Relic of Progenitus》 2《焼尽の猛火/Searing Blaze》 3《粉々/Smash to Smithereens》 07 / 11 (2) 4-0 アルーレン/Aluren 使用者:QuiGonJinn985 Main Deck 2《Bayou》 1《森/Forest》 4《ヘイヴンウッドの古戦場/Havenwood Battleground》 1《島/Island》 4《霧深い雨林/Misty Rainforest》 1《汚染された三角州/Polluted Delta》 1《沼/Swamp》 1《Taiga》 3《Tropical Island》 1《Underground Sea》 4《新緑の地下墓地/Verdant Catacombs》 4《極楽鳥/Birds of Paradise》 1《洞窟のハーピー/Cavern Harpy》 4《とぐろ巻きの巫女/Coiling Oracle》 1《夢で忍び寄るもの/Dream Stalker》 2《永遠の証人/Eternal Witness》 4《帝国の徴募兵/Imperial Recruiter》 1《大クラゲ/Man-o -War》 1《寄生的な大梟/Parasitic Strix》 4《魔の魅惑/Aluren》 4《渦まく知識/Brainstorm》 4《陰謀団式療法/Cabal Therapy》 4《Force of Will》 3《直観/Intuition》 Sideboard 1《強迫/Duress》 2《仕組まれた爆薬/Engineered Explosives》 2《クローサの掌握/Krosan Grip》 4《虚空の力線/Leyline of the Void》 2《破滅的な行為/Pernicious Deed》 1《セルキーの垣魔道士/Selkie Hedge-Mage》 1《厳格な試験監督/Stern Proctor》 2《思考囲い/Thoughtseize》 07 / 11 (2) 4-0 アルーレン/Aluren 使用者:SorryMsJackson Main Deck 2《Bayou》 1《森/Forest》 4《ヘイヴンウッドの古戦場/Havenwood Battleground》 1《島/Island》 4《霧深い雨林/Misty Rainforest》 1《沼/Swamp》 1《Taiga》 3《Tropical Island》 1《Underground Sea》 4《新緑の地下墓地/Verdant Catacombs》 1《ヴォルラスの要塞/Volrath s Stronghold》 4《極楽鳥/Birds of Paradise》 1《洞窟のハーピー/Cavern Harpy》 4《とぐろ巻きの巫女/Coiling Oracle》 1《夢で忍び寄るもの/Dream Stalker》 2《永遠の証人/Eternal Witness》 4《帝国の徴募兵/Imperial Recruiter》 1《大クラゲ/Man-o -War》 1《寄生的な大梟/Parasitic Strix》 4《魔の魅惑/Aluren》 4《渦まく知識/Brainstorm》 4《陰謀団式療法/Cabal Therapy》 4《Force of Will》 3《直観/Intuition》 Sideboard 1《骨砕き/Bone Shredder》 1《ドライアドの東屋/Dryad Arbor》 3《強迫/Duress》 3《クローサの掌握/Krosan Grip》 4《自然の秩序/Natural Order》 1《大祖始/Progenitus》 1《セルキーの垣魔道士/Selkie Hedge-Mage》 1《厳格な試験監督/Stern Proctor》 07 / 11 (2) 3-1 青赤緑罰する火コントロール/URG Punishing Fire 使用者: Main Deck 4《燃え柳の木立ち/Grove of the Burnwillows》 2《島/Island》 3《霧深い雨林/Misty Rainforest》 3《沸騰する小湖/Scalding Tarn》 3《Tropical Island》 3《Volcanic Island》 3《不毛の大地/Wasteland》 2《誘惑蒔き/Sower of Temptation》 4《タルモゴイフ/Tarmogoyf》 3《ヴェンディリオン三人衆/Vendilion Clique》 9 creatures 4《渦まく知識/Brainstorm》 1《世界のるつぼ/Crucible of Worlds》 3《目くらまし/Daze》 4《Force of Will》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《稲妻/Lightning Bolt》 2《思案/Ponder》 4《罰する火/Punishing Fire》 3《呪文嵌め/Spell Snare》 3《もみ消し/Stifle》 Sideboard 3《炎渦竜巻/Firespout》 2《クローサの掌握/Krosan Grip》 2《精神支配/Mind Harness》 2《紅蓮破/Pyroblast》 1《大祖始の遺産/Relic of Progenitus》 3《呪文貫き/Spell Pierce》 2《トーモッドの墓所/Tormod s Crypt》 07 / 12 (1) 4-0 白青スタックス/Stax 使用者:FiatLux Main Deck 1《アカデミーの廃墟/Academy Ruins》 3《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 2《トロウケアの敷石/Flagstones of Trokair》 4《溢れかえる岸辺/Flooded Strand》 1《霊界への門、神ヶ眼/Gods Eye, Gate to the Reikai》 1《島/Island》 2《平地/Plains》 1《The Tabernacle at Pendrell Vale》 3《Tundra》 4《不毛の大地/Wasteland》 1《ハルマゲドン/Armageddon》 3《虚空の杯/Chalice of the Void》 4《世界のるつぼ/Crucible of Worlds》 4《目くらまし/Daze》 4《Force of Will》 1《牧歌的な教示者/Idyllic Tutor》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《Mana Vortex》 4《モックス・ダイアモンド/Mox Diamond》 2《忘却の輪/Oblivion Ring》 3《プロパガンダ/Propaganda》 1《戦の惨害/Ravages of War》 1《煙突/Smokestack》 3《知識の渇望/Thirst for Knowledge》 2《三なる宝球/Trinisphere》 Sideboard 1《秘儀の研究室/Arcane Laboratory》 3《沈黙のオーラ/Aura of Silence》 2《悪斬の天使/Baneslayer Angel》 2《減衰のマトリックス/Damping Matrix》 2《エレンドラ谷の大魔導師/Glen Elendra Archmage》 1《冬眠/Hibernation》 1《自己洞察/Insight》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《精神壊しの罠/Mindbreak Trap》 1《風生まれの詩神/Windborn Muse》 07 / 12 (1) 3-1 黒緑アグロ/GB Aggro 使用者:utar Main Deck 4《Bayou》 2《森/Forest》 2《湿地の干潟/Marsh Flats》 3《沼/Swamp》 2《ヨーグモスの墳墓、アーボーグ/Urborg, Tomb of Yawgmoth》 4《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 3《闇の腹心/Dark Confidant》 2《永遠の証人/Eternal Witness》 2《マラキールの門番/Gatekeeper of Malakir》 4《台所の嫌がらせ屋/Kitchen Finks》 2《ナントゥーコの影/Nantuko Shade》 4《タルモゴイフ/Tarmogoyf》 2《墓忍び/Tombstalker》 4《苦花/Bitterblossom》 4《Hymn to Tourach》 2《大渦の脈動/Maelstrom Pulse》 4《燻し/Smother》 4《思考囲い/Thoughtseize》 2《梅澤の十手/Umezawa s Jitte》 2《窒息/Choke》 3《仕組まれた疫病/Engineered Plague》 1《根絶/Extirpate》 2《クローサの掌握/Krosan Grip》 4《虚空の力線/Leyline of the Void》 2《破滅的な行為/Pernicious Deed》 1《吸血鬼の夜鷲/Vampire Nighthawk》
https://w.atwiki.jp/japanesehiphop/pages/4715.html
Format Title Artist Label Model Number Release Press 2LP RIDE ON TIME 田我流 MARY JOY RECORDINGS,JET SET JSLP118 2019/12/18 - 82888922_559696108222402_4282632924208244845_n.jpg Side Track Title Produce A 1 WASUREMONO(INTRO) 2 HUSTLE ACE-UP,FALCON a.k.a. NEVER ENDING ONE LOOP 3 BROILER AUTOMATIC 4 VAPORWAVE FALCON a.k.a. NEVER ENDING ONE LOOP 5 COLA VaVa B 6 BACK IN THE DAY 2 FALCON a.k.a. NEVER ENDING ONE LOOP 7 SIMPLE MAN DJ UPPERCUT 8 SMALL TALK FROM KB(SKIT) FALCON a.k.a. NEVER ENDING ONE LOOP 9 RIDE ON TIME FALCON a.k.a. NEVER ENDING ONE LOOP C 10 HANDS UP(A CAPPELLAppella) 11 DEEP SOUL DJ UPPERCUT,FALCON a.k.a. NEVER ENDING ONE LOOP 12 WAVE feat.C.O.S.A. DJ UPPERCUT 13 SIGN FALCON a.k.a. NEVER ENDING ONE LOOP D 14 CHANGES EVISBEATS,前田和彦 15 ANYWHERE feat.NTsKi KM 16 TAKARABAKO(OUTRO) FALCON a.k.a. NEVER ENDING ONE LOOP PERTAIN RECORD AMAZON Ride On Time [Analog] HMV 田我流/Ride On Time PERTAIN CD AMAZON Ride On Time HMV 田我流/Ride On Time
https://w.atwiki.jp/wangjunyu/pages/27.html
Immediately after a lot of researches for do you know the important Survival gear for the Bug Out Bag, I have arrive up with many lists which i will put into an post that will aid us all to survive when required. You under no circumstances know when threat will strike or when an emergency will choose location. If a thunderstorm rolls by way of your space and wipes out the power all over city, it could be days in advance of if will get turned back on. In case you wander off out in the woods over a tenting excursion, you may have to have materials to make an right away shelter to outlive right until help comes. I am aware that not many people know a lot about go bags . They are really aware of the thought and maybe know a couple of crucial goods to incorporate. When selecting on what add-on to pack in the bag, you need to make a decision what survival condition you could face. A seventy two hour bug out bag is made to preserve you alive for 3 days! You will find content of a few horror tales of individuals getting stranded from the woods, or stuck without the need of electricity inside a rural cabin or over a vehicle trip where you get stuck out while in the factors without the correct tools to survive. You ll find quite a few issues that you choose to need to take into account when putting collectively your bug out or bail out luggage that may make or split your survival. To established up with the good objects, know how numerous persons might be in your group. In the event you reside by oneself, make sure to pack a minimum of 2 people s really worth of supplies. When you are getting ready for your household, make sure you may have ample materials on your complete family. If you want to pack multiple baggage or have one giant duffel bag get it done! The significant matter is usually to pack every one of the materials you will want. Also you need to consider your geographical site and also the different environmental problems that you choose to will encounter. These are generally the kinds of things which you need to look at when putting jointly your bag. Is your weather hot, cold, damp, or dry? Aim on this whilst you intend your items to include in your Go Bag. On the Bug Out Bag checklist of supplies here are a few common objects that issey miyake tote each bag should have in them and from there it is possible to opt for to customize and suit your bag to the have problem. Drinking water, the number one essential item you ought to have with your bug out baggage. H2o is even more significant than food stuff because you can go some a number of months if important with no taking in foods, but just a couple times with no water and you may immediately undergo from extraordinary dehydration. System on possessing 1 gallon for each man or woman per day! Dependant upon how much room you might have as part of your bag, h2o could be as simple as bottled h2o, or carrying sealed water pouches and It s also an bao bao backpack excellent plan to maintain some sort of water purification solution like iodine tablets or certainly one of the newer filter straws . The second merchandise you ll want to make sure you have inside your bag is meals, preferably food that lasts a very long time and it is high in energy content material. Strength, nourishment bars are excellent for this mainly because they will previous many years and therefore are sufficiently small to provide a couple of of them, but they offer you a large number of nutrition and energy on the go.You are able to also incorporate MREs as part of your bag, which can be typically warm meals that just require drinking water to heat up. These will be an excellent plan with your 72 and in addition hour luggage. Any high protein food like nuts and bao bao tote path mix is a quite good commodity to get. You will want some extra garments with your bag. You in no way know every time a shirt you may have can get torn or you are going to really need to trend right into a makeshift machine. So bringing a couple of items of clothing will go a protracted way. The clothes you deliver are mostly dependent on the climate by which you reside, on your checklist an extended set of pants, a coat to remain warm and dry from rain, a hat or bandanna, a pair of durable boots, extra pairs of socks (prolonged ones) and additional shirts for layering when the temperature modifications.
https://w.atwiki.jp/sumabyono/pages/36.html
(ディグルの神の王国) In the lowest layers of the Dungeons of Dredmor, deeper than any man or woman has ever previously explored, lies the Realm of the Diggle Gods giant, muscular things, created by the First Diggle in days of old, throbbing with potent gristly muscle and waiting to lay waste to any adventurer who dares to cross their path. (Dungeons of Dredmorの最下位層には、過去に人々に探索されたよりもさらに深いディグルの神の領域があります。巨大で筋肉質のもの、古代のディグルの始祖によって作られた、剛直な筋肉を躍動させた冒険者あえてここを訪れるのを待っています。) Deep within their underground temples, Lord Dredmor plots the next stage in his campaign of merciless brutality and world-terrorizing. (地下寺院の中の深部に、Dredmorの王は無慈悲な残虐行為と世界恐怖の次の段階を描いています。) He’s probably sitting on an egg while he does it. There are a bunch of very large eggs down there, some of which are quite comfortable. (彼はおそらく次の段階を描く間、卵に座っています。そこには非常に大きな卵がたくさんあり、その中にはかなり快適なものもあります。) With six new skill trees, five new dungeon levels, a dozen new monster types, over one hundred new items, and a host of new rooms, features, and traps, the Realm of the Diggle Gods will challenge any adventurer - from a novice sword-poker to an advanced master of the arcane arts. (6つの新しいスキルツリー、5つの新しいダンジョンの階層、12の新しいモンスタータイプ、100以上の新しいアイテム、新しい部屋、機能、トラップなど、Diggleの神は剣の初心者からアーケイン芸術の先進的なマスターまで、どんな冒険者にも挑戦します。) The Diggle Gods await your worship. It’s a very nice dungeon you have here, and it’d be a shame if anything happened to it. (ディグルの神があなたの崇拝を待っています。 あなたがいるのはとても素敵なダンジョンです。何も問題がないと良いのですが。) 2011年にリリースされた1つ目のDLC。 スキル、ダンジョン、モンスター、アイテムなど様々なものを追加します。 内容は以下のとおり。 スキルの追加 Veganism Big Game Hunting Werediggling Emomancy Piracy Demonology 100以上の新しいアイテム バラエティ豊かな5つの新しいダンジョンの階層 あなたを殺す場所につながる新しい不思議なポータル! 楽しいパズルやトラップを提供する新しい部屋 12種の新しいモンスター 多型化 ほかにもたくさん
https://w.atwiki.jp/2dogsdemosoft/pages/20.html
update:(Fri) July 17th 2015 (Japan time)|Visitr total - today - yesterday - | Posted by Mika Iwamuro (tottorimiyagi, mii) 白い犬リーちゃんを探しています [Please help us find missing white dog. Please Share and Spread The Truth.] We are looking for missing white dog named Lee-chan, she was lost at Arahama-district Sendai-city Miyagi-prefecture Japan, after the Earthquake. Thank you so much for many help. (Fri) July 17th 2015 (Japan time), the white dog Lee-chan is still missing. Please eyewitness information. About 4 years ago, after the Japan Big Earthquake and Tsunami (March 11th 2011), Several Major Medias reported false rescue story "both dogs were rescued by an animal rescue (off road bikers)". But in fact Brown tan dog named Mei-chan was rescued by her real owner Mr. Okubo on March 18th 2011. When Lee-chan (white dog) was not there. In fact The white dog has been missing since March 14th 2011. Even now, their real owner just hope that he will meet his white dog again. I think that there are many possibilities. I thought there is possibility that Lee-chan is dead. But there is possibility that Lee –chan is alive! Maybe Lee chan was rescued by overseas people, and carried somewhere. Maybe Lee chan was rescued neighbor and she is alive, and neighbor does not have Internet, so neighbor does not know that the owner is looking for Lee chan. There are several possible. I want to try all means possible to find Lee-chan. Youtube movie Mei (one of two loyal tsunami dogs in Japan) eat food, filmed by Mika http //youtu.be/Mjn6O4Lf_yE Feature of the missing dog Name Lee (Lee-chan, ‘chan’ is Japanese honorific.) English setter Female Large dog Totally white on her body Her ears are right brown She has gray spotted around her nose Then she had silver chains around her neck Then 8 years old (Now 12 years old) Then not spay Then not microchipped Gentle Friendly When Last Seen 4 years ago, Monday March 14th 2011 about 7 am, a photo of Lee-chan was taken by Takuya Imai who is a cameraman of Nikkei newspaper, near the place dogs filmed by Fuji TV. And March 13th 2011 about 4-5 pm, Lee-chan was filmed by Fuji TV crew. Where Last Seen Nearby 円庵(まどか庵 Madoka-Ann which was light meal shop.), near the Sendai Municipal Arahama Elementary School, in Arahama, Wakabayashi-ku, Sendai-shi, Miyagi-ken, Japan. Nearby Miyagi Prefectural Road137, Arahama-Haranomachi Line in Japan. MAP: Image of Lee-chan (filmed by Fuji TV at March 13th 2011 about 4-5 pm.) Image of Lee-chan (this photo is taken by Takuya Imai who is a cameraman of Nikkei news paper, at near by Madoka-Ann, on March 14th, 2011. about 7 am) Madoka-Ann was the place where the dogs filmed by Fuji TV 津波で倒壊した家に残る犬(14日午前、仙台市若林区)=写真 今井拓也 A dog stay with a house which was collapsed by tsunami (March 14th, 2011. Morning, Arahama) = The picture by Takuya Imai When these dogs filmed by Fuji TV on March 13th 2011, 4-5 pm, white dog (Lee-chan) laid herself down on the ground, but next morning Lee-chan stood up by herself in Nikkei photo. Their real owner said “This dog of the photo is Lee!” Do you know someone who had been in Sendai around March – April 2011? 4 years ago, actually, PETA Asia, HSI, Kinship Circle, other foreign cameramen, human rescuers had been in Sendai at that time, but I don’t know other foreign people. If you know, please tell them this info please tell me. I think that there is possibility Lee-chan was got by overseas people, and she was adopted to far from Sendai Japan, but those rescuers might believed in false rescue report and they have not look for the real owner. Or they might did not notice that Lee-chan is same dog as one on TV, or might did not know about these dogs at the beginning. Pattern on Mei-chan (brown tan dog) is so characteristic, but there are many dogs like Lee-chan (white injured dog). If anyone have the info on the missing Lee-chan (white female setter), whoever please tell me (Mika Iwamuro) via Email twodogs_tottorimiyagi_mii3328@yahoo.co.jp I was not able to read and write English until Jury 2011, I started to learn English from July 2011, so I late to ask foreign people about this matter. Too much time passed from the earthquake, but I their real owner cannot give up searching Lee-chan. Please help us. URL of this page:http //www18.atwiki.jp/2dogs/pages/92.html Tiny URL of this page http //p.tl/rLFD If you access this page from your cell phone, then often 403 error occur. In that case, would you please access this page again after a short interval, and you can watch this page. ●Nippon SPCA, Ms. Akiko Fujimura said She received an information that a person looked Lee-chan in Arahama Elementary School, on March 17th 2011, but I have not heard detail. imageプラグインエラー ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (荒浜小学校 2011年3月21日 カット.JPG) Above image Arahama elementary school about March 21st 2011. Madoka-Ann(Madoka-Arahama) was in back of the dogs in Fuji TV video. (Now, Madoka-Ann is not there, because it was torn down around November 2011.) Before the earthquake Madoka-Ann http //r.tabelog.com/miyagi/A0401/A040103/4010137/dtlrvwlst/1752399/4178357/ After the earthquake Madoka-Ann (Madoka-Ann was around 50 second in this video) http //www.youtube.com/watch?v=wIUn52aZ1Ko feature=related There is ken-do 137 (137 Prefectural Road) just in front of Madoka-Ann, Lee-chan was last seen by Nikkei cameraman near there. Japanese Self Defense Force, or police, or Firemen, or other, they had marked after search survivors. March 17th 2011, someone marked on Madoka-Ann. But we have not known who marked this, even though we have searched who is this. ■We have inquired about Lee-chan to several organizations. ●May to July 2011, their real owner Mr. Okubo had visited the Sendai Animal Control Center several time, but a workers said that white setter like Lee-chan has not been in there. ●In September 2011, I reported it the police and the Self-Defense Forces in Miyagi-prefecture Japan. They said “we wish white dog will be found” “I wish the best, please tell the owner ” But till now, they have had no information of Lee-chan. Since after March 19th 2011, every Saturday and Sunday, Madoka-Arahama staff had been to aroud this place, but they have not seen white dog. Until now, I have inquired about white setter to several animal rescue group, Minasigo-kyuuen-tai, Angels shiga, Animal Friends Niigata, Heart Tokushima, PETA Asia, these 5 group were searching for the two tsunami dogs in Sendai-city Japan around March 14 – 15th 2011. But they said “We have not seen white dog or brown tan dog”. Also I asked dogwood and UKC JAPAN, but they have not seen the white setter. January 2012, a staff of fire fighting team in Miyagi who asked other members, their family, 500 people, about white dog. But, unfortunately, they have not seen white dog, but I think we could close Lee-chan one step. We continue to search for Lee-chan. March 2012, I asked Kahoku news paper and Sankei news paper, because they reported about Arahama-district Sendai-city, but they have not seen white dog. I inquired of Gifu, Okinawa, Aichi Self-Defense Forces, because some of them had been in Sendai, but they have no information. I inquired of Metropolitan Police Department in Tokyo, if they had seen the white large dog, because some of them had been in Sendai, but they said that “It is hard for us to find the members who had been in Sendai at that time, because too many member went to disaster area.” July 2012, I inquired of Animal Peace Miyagi, they are so kind, but they have no informatin about Lee. August 2012, A-cube Miyagi said that they have no information. I have inquired of 14 animal rescue groups and other about 15 facilities in Japan, if they saw white dog, but 9 groups said “We were told that both dogs were rescued.” And most of other people did not know these dogs from the beginning, and only one group Animal Friends Niigata, Isabella said “NO proof of their safe, NOTHING.” around October 2011. August 2012, 2 groups said “We thought both dogs were rescued”, September 2012, one group said same thing. Around August 2012, I inquired of Ashlay Fruno and PETA Asia, Ashlay has not replied me, but PETA member replied me, but they didn’t had the information of Lee. Around February 4th 2013, I inquired of HSI and Kinship Circle and ASPCA, about Lee-chan, HSI replied me but they don’t have the information of Lee-chan. Kinship Circle and ASPCA have not replied me yet. Even now(March 10th 2013), rumors and major media s wrong report are hindering us from searching for the white dog. ■Is this Lee-chan? information(all in Japanese) Update (Thu) February 18th 2013 I have received many information about white setter from many people, thank you so much!! http //41.xmbs.jp/poyacchio-19056-n.php?guid=on plist=0 I have added everyone’s information on above Link ■Missing Dog Poster (up date February 24th 2013) Poster Missing white tsunami dog Sendai Japan leechan0314demosoft.PDF Do you know if someone has seen the white large dog in Sendai Japan, since after March 14th 2011? Several news said that many foreign human rescuers, animal rescuers, cameramen had came to Sendai Japan, since March 12th 2011. We believe someone has seen Lee-chan. Please ask your friends if someone has seen white female setter from Sendai Japan. Timeline Detail March 11, 2011. When the tsunami came, the moment their real owner Mr. Hisato Okubo heard the tsunami warning, he turned his home, and he took his two dogs(Mei and Lee) and took refuge to the fives floor in Elementary School. Soon after that, his house and his cell phone were washed away by the tsunami. ______________ March 12, 2011. Mr. Okubo joined the volunteer fire department, a man told him "There is some dog food for a week-10 days in Elementary School.", so he left two dogs in the Arahama Elementary School, and he went to the work of the Volunteer fire department to help other people. Until March 12, 2011, the two dogs were chained in Elementary School, but it seems that someone lost the chaine... _______________ March 13, 2011, 4-5 pm Two dogs were filmed by Fuji TV crew. And Fuji TV reporter Mr. Yamashina and other crew did not rescue the two dogs. And they left two dogs behind. Mr. Yamashina and other TV crew have NOT called a vet or other rescue. (I heard this information from Mr. Yamashina on the phone, in early October 2011. Mr. Yamashina is a reporter of Fuji TV.) _______________ (Mon) March 14, 2011, about 7 00 am. A picture of white dog was taken By Takuya Imai, he is a cameraman of Nikkei news paper, near the place where dogs filmed by Fuji TV. ______________ (Mon) March 14, 2011, about 9 40 pm. Two dogs were aired on Fuji TV. And these two loyal tsunami dogs became famous all over the world via youtube. So many people were concerned about these two dogs, and posted "help these dogs! Why did not Fuji TV crew rescue these dogs?" everywhere. _____________ (Tue) March 15, 2011. False rescue rumor started on Facebook. _______________ (Wed) March 16, 2011. Many Japanese/overseas blogger posted on their blog "two dogs were rescued by off road bikers!" without confirmation of fact. The rumor spread like wildfire. ______________ (Thu) March 17, 2011. Fuji TV(Japanese major media) reported false rescue story “Two tsunami dogs were rescued by an animal protection group. White injured dog is receiving a drip infusion treatment.” without confirmation of facts. There were NO rescued dogs, and were only stray dogs, on Fuji s rescue report. At (Thu) March 17th 2011, Fuji TV crew NO ONE has seen these two dogs were rescued, they have only heard a rumor. In fact white setter named Lee has been missing since March 14th 2011. ___________ (Fri) March 18, 2011. Their real owner Mr. Okubo rescued Mei (brown tan dog) in elementary school where near the place where dogs filmed by Fuji TV. But Lee (white dog) was not there. There after, Mr. Okubo and his family have been looking for Lee frantically. At that time, Mr. Okubo had not known that his dogs were aired on the TV around the world. Intently, Mr. Okubo his family have been looking for Lee frantically. ___________ March, 2011. Several Major medias reported false rescue story "both dogs were rescued by an animal rescue." around the world. Fuji TV(Japan), CNN, NPR, TYT, CBS, ABC(America), UK telegraph, ITN(England), Apple Daily(Hong Kong), Russian TV, more, Several major medias reported false rescue “Two loyal tsunami dogs were rescued. Happy ending!” without confirmation of facts. But in fact, white setter named Lee-chan has been missing since March 14th 2011. Of course, there were NO film/pictures of after dogs were rescued, on their report. There were only stray dogs, on their report. But even now, March 10th 2013 major medias still have NOT corrected their wrong reports. So many many people still believe that Japan two loyal tsunami dogs were rescued by bikers. Even now (March 10th 2013), rumors and major media s wrong report are hindering us from searching for the white dog. Major medias reported false information, and they are hindering us from searching for the white dog, but major media still have NOT corrected their wrong reports. A man said "Major media make money by publishing stories people want to know. It is not about the truth. false rescue was a good story." Do you want FAKE good story? I NEVER want to know any lies. I always want to know the TRUTH. I and many Japanese requested Fuji TV to correct their wrong report, but Fuji has never replied us. Maybe, if Fuji TV reports the truth (white dog is still missing), then Fuji TV lose their popularity and Fuji lose the benefit. So Japanese medias have not reported the truth. Late in July, 2011. Fuji TV reporter Mr. Yamashina visited Mr. Okubo s house. Then Mr. Yamashina actually saw Mei (brown tan dog) and made sure that Mei is the same dog aired on Fuji TV. Mr. Yamashina told Mr. Okubo "There is a rumor that a dog was rescued by a man who lives in Chiba-prefecture." Mr. Okubo and his family said "If that man has Lee (white dog), we want him to return Lee to us." But as everyone know, rescue story is false rumor…. September 8th, 2011. I phoned the two Mr. Okubo on September 8th 2011, for the first time. I heard Okubo s voice, I was moved by the sad voice in which the Mr. Okubo spoke "white dog is still missing". I repented, I should have noticed false rumor. If I/other people noticed Media’s false report earlier, Lee-chan might was found long time ago. September 14, 2011. Mr. Harigaya visited Mr. Okubo’s house on September 14th 2011, for the first time. When Ms. Akiko Fujimura (the Nippon SPCA founder) went to the Mr. Okubo’s house with Mr. Harigaya. Akiko Fujimura met Mr. Okubo on September 14th 2011, for the first time, too. They actually saw brown tan dog. Thanks to everyone s efforts, thank you 2 channel users, thank you Global Animal and GA readers! Thank you Mr. Harigaya! If it were not for GA reports and GA reader s comments, and 2 channel user s posts, and Mr. Harigaya s advice, I could not contact their real owner. November 1, 2011. Akiko Fujimura published Mei-chan s photos and two dogs s story, via Hachiko Coalition facebook page. UPDATE JAPAN One Loyal Tsunami Dog Found http //www.globalanimal.org/2011/11/01/update-japan-one-loyal-tsunami-dog-found/43001/ November 3rd, 2011. APF news Farm Sunctuary Farm of Hope ~Fukushima~ Official BLOG Kurumi-chan and Lee-chan (Copied and translation) http //www18.atwiki.jp/2dogs/pages/57.html Their real owner Mr. Okubo just hope he meet his white dog named Lee again! The owner had not has any Internet environment since the earthquake, so we have been supporting to search for Lee-chan. Lee-chan (white injured dog) and Mei-chan (Brown dog) attracted the people s attention to many victim animals, all over the world, and they rescued many animals. So... Let s repay their loyal. Let s reunite with Lee-chan (missing white dog) her real owner Mr. Okubo Mei-chan (safe brown dog). Do you know someone who got white dog from Sendai Japan? The real owner of Japan Two Loyal Tsunami Dogs, Mr. O described how he felt [1] http //www52.atwiki.jp/2dogswiki/ [2] The real owner of Japan Two Loyal Tsunami Dogs, Mr. O described how he felt http //www52.atwiki.jp/2dogswiki/pages/15.html Please tell me your information about white femal setter from Sendai Japan. Mika Iwamuro (みぃ@meba、tottorimiyagi、mii3328) E-mail twodogs_tottorimiyagi_mii3328@yahoo.co.jp Or lee_chan0314@yahoo.co.jp Even if someone has seen dead white dog in Sendai Japan, please tell me. Sorry to ask this of you when you are busy, but I hope your help. Also, Farm of Hope and Nippon SPCA are still looking for Lee-chan. Farm of Hope [M Farm] http //fukushima-farmsanctuary.blogzine.jp/blog/2011/11/post_f7ab.html kibouno.bokujyou@gmail.com Nippon SPCA http //www.nipponspca.com/ info@nipponspca.com Youtube|mii169686 (Mika Iwamuro) http //www.youtube.com/user/mii169686 (There are the movie of brown tan dog named Mei-chan) Facebook|Mika Iwamuro http //www.facebook.com/photo.php?fbid=420833198002550 set=a.371098812975989.90415.100002276214962 type=3 theater (Please share about Lee-chan) Twitter @tottorimiyagi http //twtr.jp/user/tottorimiyagi (Please RT about missing white dog)
https://w.atwiki.jp/thesimssocial/pages/22.html
the Sims SocialのPersonalityのページです キャラクター作成時に選べるキャラクターの性格です。 一度選んだ場合はSimCash(現金)で変更(追加?)する事ができます。 何が変わるのかは不明ですが、隣人との会話などにコマンドが追加される? こういう意味だよ~と教えてくれる方は、コメントまでお願いします。 Socialite Rocker Romantic Introvert Tycoon Geek Athelte Creative Villain Socialite/社交界の名士 These Sims Love to be the center of attention! They can Toast with friends and are very fun to be around with! これらのシムは、注目の的になるのが大好きです!それらは友達とこんがり焼けることができ、まわりにあるまさに楽しみです! Rocker/ロッカー Masters of the guitar and great singers - music is a REALLY fun thing for them and they can perform Air Guitar with friends! 友人とのコマンドにAir Guitarを追加? Romantic/ロマンチスト Natural charmers. Falling in love has never been easier! 自然な美女。友好度が上がりやすい or 恋人関係になりやすい? Introvert/内向的な人 Not the most social folks around, they can have the ability to Introspect Tycoon/守銭奴? They care a lot about money. However, no extra detail on this type of personality is available at the moment. Geek/オタク You own your personal laser sword and can even put on laser fights with friends. Better than WooHooing for some! Laser-Swordを所持。(何もしてない時に振り回したりする) 友人とlaser fightsで戦える WooHoo出来る Athelte These Sims love sports and life s a challenge for them. However, we don t know exactly what specific interactions they have. アスレチックスキルを2個解放するのに必要かもしれない(未確認) Creative They love to paint and that makes them happy. They re creative. They always see the bright side of life. 会話コマンドAirKiss追加(?) Villain/悪人 If you want to be the bad guy (or girl), this is the personality type for you. They somehow find it funny to do bad things and are pretty good at it! 悪い子になりたいキミには、この性格がぴったり。このシムは悪戯好きで悪い事が得意。 悪人だと隣人にPick pocket(スリ)ができます。気づかれると、高感度がさがります。成功すると20シムコインを得られます。 thx 名無しさん コメント 悪人→悪い子になりたいキミには、この性格がぴったり。このシムは悪戯好きで悪い事が得意。 -- 名無しさん (2011-10-14 01 19 09) 悪人だと隣人にPick pocket(スリ)ができます。気づかれると、高感度がさがります。成功するとシムコインを得られます。 -- 名無しさん (2011-10-14 01 20 31) ちなみにシムコインは20シムコインです -- 名無しさん (2011-10-14 01 23 47) 気付いたら誰かが訳してくれてた…ありがとうございます! -- 管理人 (2011-12-24 01 14 34) 名前 コメント